//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: QBZ951
// Model Creator: 
// Created on: 14.04.2021 - 22:26:46
// Last changed on: 14.04.2021 - 22:26:46

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelQBZ951 extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelQBZ951() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[469];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // 001
        gunModel[1] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // 002
        gunModel[2] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // 003
        gunModel[3] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // 004
        gunModel[4] = new ModelRendererTurbo(this, 65, 1, textureX, textureY); // 005
        gunModel[5] = new ModelRendererTurbo(this, 81, 1, textureX, textureY); // 006
        gunModel[6] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // 007
        gunModel[7] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // 008
        gunModel[8] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // 009
        gunModel[9] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // 010
        gunModel[10] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // 011
        gunModel[11] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // 012
        gunModel[12] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // 013
        gunModel[13] = new ModelRendererTurbo(this, 257, 1, textureX, textureY); // 014
        gunModel[14] = new ModelRendererTurbo(this, 281, 1, textureX, textureY); // 015
        gunModel[15] = new ModelRendererTurbo(this, 313, 1, textureX, textureY); // 016
        gunModel[16] = new ModelRendererTurbo(this, 337, 1, textureX, textureY); // 017
        gunModel[17] = new ModelRendererTurbo(this, 361, 1, textureX, textureY); // 018
        gunModel[18] = new ModelRendererTurbo(this, 393, 1, textureX, textureY); // 019
        gunModel[19] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // 020
        gunModel[20] = new ModelRendererTurbo(this, 433, 1, textureX, textureY); // 021
        gunModel[21] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // 022
        gunModel[22] = new ModelRendererTurbo(this, 473, 1, textureX, textureY); // 023
        gunModel[23] = new ModelRendererTurbo(this, 497, 1, textureX, textureY); // 024
        gunModel[24] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // 025
        gunModel[25] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // 026
        gunModel[26] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // 027
        gunModel[27] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // 028
        gunModel[28] = new ModelRendererTurbo(this, 41, 17, textureX, textureY); // 029
        gunModel[29] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // 030
        gunModel[30] = new ModelRendererTurbo(this, 65, 17, textureX, textureY); // 031
        gunModel[31] = new ModelRendererTurbo(this, 89, 17, textureX, textureY); // 032
        gunModel[32] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // 033
        gunModel[33] = new ModelRendererTurbo(this, 153, 17, textureX, textureY); // 034
        gunModel[34] = new ModelRendererTurbo(this, 193, 17, textureX, textureY); // 035
        gunModel[35] = new ModelRendererTurbo(this, 281, 17, textureX, textureY); // 036
        gunModel[36] = new ModelRendererTurbo(this, 321, 17, textureX, textureY); // 037
        gunModel[37] = new ModelRendererTurbo(this, 353, 17, textureX, textureY); // 038
        gunModel[38] = new ModelRendererTurbo(this, 385, 17, textureX, textureY); // 039
        gunModel[39] = new ModelRendererTurbo(this, 417, 17, textureX, textureY); // 040
        gunModel[40] = new ModelRendererTurbo(this, 449, 17, textureX, textureY); // 041
        gunModel[41] = new ModelRendererTurbo(this, 481, 17, textureX, textureY); // 042
        gunModel[42] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // 043
        gunModel[43] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // 044
        gunModel[44] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // 045
        gunModel[45] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // 046
        gunModel[46] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // 047
        gunModel[47] = new ModelRendererTurbo(this, 121, 33, textureX, textureY); // 048
        gunModel[48] = new ModelRendererTurbo(this, 273, 1, textureX, textureY); // 049
        gunModel[49] = new ModelRendererTurbo(this, 305, 1, textureX, textureY); // 050
        gunModel[50] = new ModelRendererTurbo(this, 329, 1, textureX, textureY); // 051
        gunModel[51] = new ModelRendererTurbo(this, 185, 9, textureX, textureY); // 052
        gunModel[52] = new ModelRendererTurbo(this, 353, 1, textureX, textureY); // 053
        gunModel[53] = new ModelRendererTurbo(this, 425, 1, textureX, textureY); // 054
        gunModel[54] = new ModelRendererTurbo(this, 137, 33, textureX, textureY); // 055
        gunModel[55] = new ModelRendererTurbo(this, 225, 25, textureX, textureY); // 056
        gunModel[56] = new ModelRendererTurbo(this, 161, 33, textureX, textureY); // 057
        gunModel[57] = new ModelRendererTurbo(this, 273, 33, textureX, textureY); // 058
        gunModel[58] = new ModelRendererTurbo(this, 321, 33, textureX, textureY); // 059
        gunModel[59] = new ModelRendererTurbo(this, 369, 33, textureX, textureY); // 060
        gunModel[60] = new ModelRendererTurbo(this, 433, 33, textureX, textureY); // 061
        gunModel[61] = new ModelRendererTurbo(this, 193, 41, textureX, textureY); // 062
        gunModel[62] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // 063
        gunModel[63] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // 064
        gunModel[64] = new ModelRendererTurbo(this, 137, 49, textureX, textureY); // 065
        gunModel[65] = new ModelRendererTurbo(this, 313, 49, textureX, textureY); // 066
        gunModel[66] = new ModelRendererTurbo(this, 33, 49, textureX, textureY); // 067
        gunModel[67] = new ModelRendererTurbo(this, 305, 33, textureX, textureY); // 068
        gunModel[68] = new ModelRendererTurbo(this, 361, 33, textureX, textureY); // 069
        gunModel[69] = new ModelRendererTurbo(this, 345, 49, textureX, textureY); // 070
        gunModel[70] = new ModelRendererTurbo(this, 57, 57, textureX, textureY); // 071
        gunModel[71] = new ModelRendererTurbo(this, 161, 49, textureX, textureY); // 072
        gunModel[72] = new ModelRendererTurbo(this, 257, 57, textureX, textureY); // 073
        gunModel[73] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // 074
        gunModel[74] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // 075
        gunModel[75] = new ModelRendererTurbo(this, 385, 1, textureX, textureY); // 076
        gunModel[76] = new ModelRendererTurbo(this, 465, 1, textureX, textureY); // 077
        gunModel[77] = new ModelRendererTurbo(this, 489, 1, textureX, textureY); // 078
        gunModel[78] = new ModelRendererTurbo(this, 329, 9, textureX, textureY); // 079
        gunModel[79] = new ModelRendererTurbo(this, 33, 17, textureX, textureY); // 080
        gunModel[80] = new ModelRendererTurbo(this, 169, 65, textureX, textureY); // 081
        gunModel[81] = new ModelRendererTurbo(this, 137, 17, textureX, textureY); // 082
        gunModel[82] = new ModelRendererTurbo(this, 193, 33, textureX, textureY); // 083
        gunModel[83] = new ModelRendererTurbo(this, 457, 49, textureX, textureY); // 084
        gunModel[84] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // 085
        gunModel[85] = new ModelRendererTurbo(this, 81, 17, textureX, textureY); // 086
        gunModel[86] = new ModelRendererTurbo(this, 313, 65, textureX, textureY); // 087
        gunModel[87] = new ModelRendererTurbo(this, 401, 65, textureX, textureY); // 088
        gunModel[88] = new ModelRendererTurbo(this, 97, 17, textureX, textureY); // 089
        gunModel[89] = new ModelRendererTurbo(this, 305, 17, textureX, textureY); // 090
        gunModel[90] = new ModelRendererTurbo(this, 473, 445, textureX, textureY); // 091
        gunModel[91] = new ModelRendererTurbo(this, 257, 73, textureX, textureY); // 092
        gunModel[92] = new ModelRendererTurbo(this, 345, 73, textureX, textureY); // 093
        gunModel[93] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // 094
        gunModel[94] = new ModelRendererTurbo(this, 97, 381, textureX, textureY); // 095
        gunModel[95] = new ModelRendererTurbo(this, 489, 49, textureX, textureY); // 096
        gunModel[96] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // 097
        gunModel[97] = new ModelRendererTurbo(this, 257, 1, textureX, textureY); // 098
        gunModel[98] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // 099
        gunModel[99] = new ModelRendererTurbo(this, 105, 57, textureX, textureY); // 100
        gunModel[100] = new ModelRendererTurbo(this, 489, 57, textureX, textureY); // 101
        gunModel[101] = new ModelRendererTurbo(this, 489, 65, textureX, textureY); // 102
        gunModel[102] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // 103
        gunModel[103] = new ModelRendererTurbo(this, 25, 73, textureX, textureY); // 104
        gunModel[104] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // 105
        gunModel[105] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // 106
        gunModel[106] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // 107
        gunModel[107] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // 108
        gunModel[108] = new ModelRendererTurbo(this, 65, 1, textureX, textureY); // 109
        gunModel[109] = new ModelRendererTurbo(this, 81, 1, textureX, textureY); // 110
        gunModel[110] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // 111
        gunModel[111] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // 112
        gunModel[112] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // 113
        gunModel[113] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // 114
        gunModel[114] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // 115
        gunModel[115] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // 116
        gunModel[116] = new ModelRendererTurbo(this, 273, 1, textureX, textureY); // 117
        gunModel[117] = new ModelRendererTurbo(this, 305, 1, textureX, textureY); // 118
        gunModel[118] = new ModelRendererTurbo(this, 329, 1, textureX, textureY); // 119
        gunModel[119] = new ModelRendererTurbo(this, 337, 1, textureX, textureY); // 120
        gunModel[120] = new ModelRendererTurbo(this, 353, 1, textureX, textureY); // 121
        gunModel[121] = new ModelRendererTurbo(this, 361, 1, textureX, textureY); // 122
        gunModel[122] = new ModelRendererTurbo(this, 425, 1, textureX, textureY); // 123
        gunModel[123] = new ModelRendererTurbo(this, 393, 1, textureX, textureY); // 124
        gunModel[124] = new ModelRendererTurbo(this, 433, 1, textureX, textureY); // 125
        gunModel[125] = new ModelRendererTurbo(this, 473, 1, textureX, textureY); // 126
        gunModel[126] = new ModelRendererTurbo(this, 497, 1, textureX, textureY); // 127
        gunModel[127] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // 128
        gunModel[128] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // 129
        gunModel[129] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // 130
        gunModel[130] = new ModelRendererTurbo(this, 153, 17, textureX, textureY); // 131
        gunModel[131] = new ModelRendererTurbo(this, 425, 73, textureX, textureY); // 132
        gunModel[132] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // 133
        gunModel[133] = new ModelRendererTurbo(this, 233, 17, textureX, textureY); // 134
        gunModel[134] = new ModelRendererTurbo(this, 281, 17, textureX, textureY); // 135
        gunModel[135] = new ModelRendererTurbo(this, 449, 73, textureX, textureY); // 136
        gunModel[136] = new ModelRendererTurbo(this, 473, 73, textureX, textureY); // 137
        gunModel[137] = new ModelRendererTurbo(this, 81, 81, textureX, textureY); // 138
        gunModel[138] = new ModelRendererTurbo(this, 177, 81, textureX, textureY); // 139
        gunModel[139] = new ModelRendererTurbo(this, 201, 81, textureX, textureY); // 140
        gunModel[140] = new ModelRendererTurbo(this, 321, 17, textureX, textureY); // 141
        gunModel[141] = new ModelRendererTurbo(this, 345, 17, textureX, textureY); // 142
        gunModel[142] = new ModelRendererTurbo(this, 353, 17, textureX, textureY); // 143
        gunModel[143] = new ModelRendererTurbo(this, 377, 17, textureX, textureY); // 144
        gunModel[144] = new ModelRendererTurbo(this, 385, 17, textureX, textureY); // 145
        gunModel[145] = new ModelRendererTurbo(this, 409, 17, textureX, textureY); // 146
        gunModel[146] = new ModelRendererTurbo(this, 417, 17, textureX, textureY); // 147
        gunModel[147] = new ModelRendererTurbo(this, 441, 17, textureX, textureY); // 148
        gunModel[148] = new ModelRendererTurbo(this, 449, 17, textureX, textureY); // 149
        gunModel[149] = new ModelRendererTurbo(this, 473, 17, textureX, textureY); // 150
        gunModel[150] = new ModelRendererTurbo(this, 481, 17, textureX, textureY); // 151
        gunModel[151] = new ModelRendererTurbo(this, 505, 17, textureX, textureY); // 152
        gunModel[152] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // 153
        gunModel[153] = new ModelRendererTurbo(this, 25, 33, textureX, textureY); // 154
        gunModel[154] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // 155
        gunModel[155] = new ModelRendererTurbo(this, 57, 33, textureX, textureY); // 156
        gunModel[156] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // 157
        gunModel[157] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // 158
        gunModel[158] = new ModelRendererTurbo(this, 121, 33, textureX, textureY); // 159
        gunModel[159] = new ModelRendererTurbo(this, 137, 33, textureX, textureY); // 160
        gunModel[160] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // 161
        gunModel[161] = new ModelRendererTurbo(this, 161, 33, textureX, textureY); // 162
        gunModel[162] = new ModelRendererTurbo(this, 217, 33, textureX, textureY); // 163
        gunModel[163] = new ModelRendererTurbo(this, 305, 33, textureX, textureY); // 164
        gunModel[164] = new ModelRendererTurbo(this, 321, 33, textureX, textureY); // 165
        gunModel[165] = new ModelRendererTurbo(this, 361, 33, textureX, textureY); // 166
        gunModel[166] = new ModelRendererTurbo(this, 433, 33, textureX, textureY); // 167
        gunModel[167] = new ModelRendererTurbo(this, 337, 73, textureX, textureY); // 168
        gunModel[168] = new ModelRendererTurbo(this, 225, 81, textureX, textureY); // 169
        gunModel[169] = new ModelRendererTurbo(this, 465, 57, textureX, textureY); // 170
        gunModel[170] = new ModelRendererTurbo(this, 441, 81, textureX, textureY); // 171
        gunModel[171] = new ModelRendererTurbo(this, 465, 81, textureX, textureY); // 172
        gunModel[172] = new ModelRendererTurbo(this, 489, 81, textureX, textureY); // 173
        gunModel[173] = new ModelRendererTurbo(this, 177, 89, textureX, textureY); // 174
        gunModel[174] = new ModelRendererTurbo(this, 265, 89, textureX, textureY); // 175
        gunModel[175] = new ModelRendererTurbo(this, 345, 89, textureX, textureY); // 176
        gunModel[176] = new ModelRendererTurbo(this, 441, 89, textureX, textureY); // 177
        gunModel[177] = new ModelRendererTurbo(this, 473, 89, textureX, textureY); // 178
        gunModel[178] = new ModelRendererTurbo(this, 81, 89, textureX, textureY); // 179
        gunModel[179] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // 180
        gunModel[180] = new ModelRendererTurbo(this, 33, 97, textureX, textureY); // 181
        gunModel[181] = new ModelRendererTurbo(this, 97, 97, textureX, textureY); // 182
        gunModel[182] = new ModelRendererTurbo(this, 129, 97, textureX, textureY); // 183
        gunModel[183] = new ModelRendererTurbo(this, 249, 89, textureX, textureY); // 184
        gunModel[184] = new ModelRendererTurbo(this, 57, 97, textureX, textureY); // 185
        gunModel[185] = new ModelRendererTurbo(this, 161, 97, textureX, textureY); // 186
        gunModel[186] = new ModelRendererTurbo(this, 185, 97, textureX, textureY); // 187
        gunModel[187] = new ModelRendererTurbo(this, 209, 97, textureX, textureY); // 188
        gunModel[188] = new ModelRendererTurbo(this, 233, 97, textureX, textureY); // 189
        gunModel[189] = new ModelRendererTurbo(this, 265, 97, textureX, textureY); // 190
        gunModel[190] = new ModelRendererTurbo(this, 73, 105, textureX, textureY); // 192
        gunModel[191] = new ModelRendererTurbo(this, 249, 105, textureX, textureY); // 193
        gunModel[192] = new ModelRendererTurbo(this, 281, 105, textureX, textureY); // 194
        gunModel[193] = new ModelRendererTurbo(this, 409, 105, textureX, textureY); // 195
        gunModel[194] = new ModelRendererTurbo(this, 441, 445, textureX, textureY); // 196
        gunModel[195] = new ModelRendererTurbo(this, 473, 105, textureX, textureY); // 197
        gunModel[196] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // 198
        gunModel[197] = new ModelRendererTurbo(this, 57, 113, textureX, textureY); // 199
        gunModel[198] = new ModelRendererTurbo(this, 89, 445, textureX, textureY); // 200
        gunModel[199] = new ModelRendererTurbo(this, 121, 113, textureX, textureY); // 201
        gunModel[200] = new ModelRendererTurbo(this, 145, 113, textureX, textureY); // 202
        gunModel[201] = new ModelRendererTurbo(this, 177, 113, textureX, textureY); // 203
        gunModel[202] = new ModelRendererTurbo(this, 209, 445, textureX, textureY); // 204
        gunModel[203] = new ModelRendererTurbo(this, 265, 113, textureX, textureY); // 205
        gunModel[204] = new ModelRendererTurbo(this, 425, 113, textureX, textureY); // 206
        gunModel[205] = new ModelRendererTurbo(this, 457, 113, textureX, textureY); // 207
        gunModel[206] = new ModelRendererTurbo(this, 17, 445, textureX, textureY); // 208
        gunModel[207] = new ModelRendererTurbo(this, 489, 113, textureX, textureY); // 209
        gunModel[208] = new ModelRendererTurbo(this, 73, 121, textureX, textureY); // 210
        gunModel[209] = new ModelRendererTurbo(this, 105, 121, textureX, textureY); // 211
        gunModel[210] = new ModelRendererTurbo(this, 161, 445, textureX, textureY); // 212
        gunModel[211] = new ModelRendererTurbo(this, 233, 121, textureX, textureY); // 213
        gunModel[212] = new ModelRendererTurbo(this, 193, 121, textureX, textureY); // 214
        gunModel[213] = new ModelRendererTurbo(this, 281, 121, textureX, textureY); // 215
        gunModel[214] = new ModelRendererTurbo(this, 313, 445, textureX, textureY); // 216
        gunModel[215] = new ModelRendererTurbo(this, 345, 121, textureX, textureY); // 217
        gunModel[216] = new ModelRendererTurbo(this, 369, 121, textureX, textureY); // 218
        gunModel[217] = new ModelRendererTurbo(this, 401, 121, textureX, textureY); // 219
        gunModel[218] = new ModelRendererTurbo(this, 441, 445, textureX, textureY); // 220
        gunModel[219] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // 221
        gunModel[220] = new ModelRendererTurbo(this, 473, 121, textureX, textureY); // 222
        gunModel[221] = new ModelRendererTurbo(this, 33, 129, textureX, textureY); // 223
        gunModel[222] = new ModelRendererTurbo(this, 89, 445, textureX, textureY); // 224
        gunModel[223] = new ModelRendererTurbo(this, 129, 129, textureX, textureY); // 225
        gunModel[224] = new ModelRendererTurbo(this, 177, 129, textureX, textureY); // 226
        gunModel[225] = new ModelRendererTurbo(this, 209, 129, textureX, textureY); // 227
        gunModel[226] = new ModelRendererTurbo(this, 249, 445, textureX, textureY); // 228
        gunModel[227] = new ModelRendererTurbo(this, 425, 129, textureX, textureY); // 229
        gunModel[228] = new ModelRendererTurbo(this, 297, 129, textureX, textureY); // 230
        gunModel[229] = new ModelRendererTurbo(this, 329, 129, textureX, textureY); // 231
        gunModel[230] = new ModelRendererTurbo(this, 385, 445, textureX, textureY); // 232
        gunModel[231] = new ModelRendererTurbo(this, 17, 137, textureX, textureY); // 233
        gunModel[232] = new ModelRendererTurbo(this, 457, 129, textureX, textureY); // 234
        gunModel[233] = new ModelRendererTurbo(this, 49, 137, textureX, textureY); // 235
        gunModel[234] = new ModelRendererTurbo(this, 105, 445, textureX, textureY); // 236
        gunModel[235] = new ModelRendererTurbo(this, 145, 137, textureX, textureY); // 237
        gunModel[236] = new ModelRendererTurbo(this, 193, 137, textureX, textureY); // 238
        gunModel[237] = new ModelRendererTurbo(this, 225, 137, textureX, textureY); // 239
        gunModel[238] = new ModelRendererTurbo(this, 265, 445, textureX, textureY); // 240
        gunModel[239] = new ModelRendererTurbo(this, 353, 137, textureX, textureY); // 241
        gunModel[240] = new ModelRendererTurbo(this, 313, 137, textureX, textureY); // 242
        gunModel[241] = new ModelRendererTurbo(this, 401, 137, textureX, textureY); // 243
        gunModel[242] = new ModelRendererTurbo(this, 441, 445, textureX, textureY); // 244
        gunModel[243] = new ModelRendererTurbo(this, 481, 137, textureX, textureY); // 245
        gunModel[244] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // 246
        gunModel[245] = new ModelRendererTurbo(this, 33, 145, textureX, textureY); // 247
        gunModel[246] = new ModelRendererTurbo(this, 65, 445, textureX, textureY); // 248
        gunModel[247] = new ModelRendererTurbo(this, 129, 145, textureX, textureY); // 249
        gunModel[248] = new ModelRendererTurbo(this, 161, 145, textureX, textureY); // 250
        gunModel[249] = new ModelRendererTurbo(this, 209, 145, textureX, textureY); // 251
        gunModel[250] = new ModelRendererTurbo(this, 241, 445, textureX, textureY); // 252
        gunModel[251] = new ModelRendererTurbo(this, 289, 145, textureX, textureY); // 253
        gunModel[252] = new ModelRendererTurbo(this, 329, 145, textureX, textureY); // 254
        gunModel[253] = new ModelRendererTurbo(this, 369, 145, textureX, textureY); // 255
        gunModel[254] = new ModelRendererTurbo(this, 417, 145, textureX, textureY); // 256
        gunModel[255] = new ModelRendererTurbo(this, 1, 161, textureX, textureY); // 257
        gunModel[256] = new ModelRendererTurbo(this, 153, 161, textureX, textureY); // 258
        gunModel[257] = new ModelRendererTurbo(this, 281, 97, textureX, textureY); // 259
        gunModel[258] = new ModelRendererTurbo(this, 497, 33, textureX, textureY); // 260
        gunModel[259] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // 261
        gunModel[260] = new ModelRendererTurbo(this, 257, 41, textureX, textureY); // 262
        gunModel[261] = new ModelRendererTurbo(this, 505, 41, textureX, textureY); // 263
        gunModel[262] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // 264
        gunModel[263] = new ModelRendererTurbo(this, 185, 49, textureX, textureY); // 265
        gunModel[264] = new ModelRendererTurbo(this, 33, 49, textureX, textureY); // 266
        gunModel[265] = new ModelRendererTurbo(this, 57, 49, textureX, textureY); // 267
        gunModel[266] = new ModelRendererTurbo(this, 337, 49, textureX, textureY); // 269
        gunModel[267] = new ModelRendererTurbo(this, 161, 49, textureX, textureY); // 270
        gunModel[268] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // 271
        gunModel[269] = new ModelRendererTurbo(this, 137, 49, textureX, textureY); // 272
        gunModel[270] = new ModelRendererTurbo(this, 169, 65, textureX, textureY); // 273
        gunModel[271] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // 274
        gunModel[272] = new ModelRendererTurbo(this, 265, 49, textureX, textureY); // 275
        gunModel[273] = new ModelRendererTurbo(this, 129, 57, textureX, textureY); // 276
        gunModel[274] = new ModelRendererTurbo(this, 305, 461, textureX, textureY); // 278
        gunModel[275] = new ModelRendererTurbo(this, 25, 97, textureX, textureY); // 279
        gunModel[276] = new ModelRendererTurbo(this, 497, 73, textureX, textureY); // 280
        gunModel[277] = new ModelRendererTurbo(this, 121, 97, textureX, textureY); // 281
        gunModel[278] = new ModelRendererTurbo(this, 153, 97, textureX, textureY); // 282
        gunModel[279] = new ModelRendererTurbo(this, 177, 97, textureX, textureY); // 283
        gunModel[280] = new ModelRendererTurbo(this, 449, 153, textureX, textureY); // 284
        gunModel[281] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // 286
        gunModel[282] = new ModelRendererTurbo(this, 249, 81, textureX, textureY); // 287
        gunModel[283] = new ModelRendererTurbo(this, 441, 89, textureX, textureY); // 288
        gunModel[284] = new ModelRendererTurbo(this, 113, 73, textureX, textureY); // 289
        gunModel[285] = new ModelRendererTurbo(this, 81, 145, textureX, textureY); // 290
        gunModel[286] = new ModelRendererTurbo(this, 473, 89, textureX, textureY); // 291
        gunModel[287] = new ModelRendererTurbo(this, 505, 89, textureX, textureY); // 292
        gunModel[288] = new ModelRendererTurbo(this, 465, 153, textureX, textureY); // 293
        gunModel[289] = new ModelRendererTurbo(this, 113, 169, textureX, textureY); // 294
        gunModel[290] = new ModelRendererTurbo(this, 225, 97, textureX, textureY); // 295
        gunModel[291] = new ModelRendererTurbo(this, 177, 169, textureX, textureY); // 296
        gunModel[292] = new ModelRendererTurbo(this, 289, 169, textureX, textureY); // 297
        gunModel[293] = new ModelRendererTurbo(this, 489, 153, textureX, textureY); // 298
        gunModel[294] = new ModelRendererTurbo(this, 321, 97, textureX, textureY); // 299
        gunModel[295] = new ModelRendererTurbo(this, 401, 169, textureX, textureY); // 300
        gunModel[296] = new ModelRendererTurbo(this, 1, 177, textureX, textureY); // 301
        gunModel[297] = new ModelRendererTurbo(this, 33, 177, textureX, textureY); // 302
        gunModel[298] = new ModelRendererTurbo(this, 481, 169, textureX, textureY); // 303
        gunModel[299] = new ModelRendererTurbo(this, 89, 177, textureX, textureY); // 304
        gunModel[300] = new ModelRendererTurbo(this, 433, 169, textureX, textureY); // 305
        gunModel[301] = new ModelRendererTurbo(this, 281, 177, textureX, textureY); // 306
        gunModel[302] = new ModelRendererTurbo(this, 121, 177, textureX, textureY); // 307
        gunModel[303] = new ModelRendererTurbo(this, 145, 185, textureX, textureY); // 308
        gunModel[304] = new ModelRendererTurbo(this, 193, 193, textureX, textureY); // 309
        gunModel[305] = new ModelRendererTurbo(this, 361, 185, textureX, textureY); // 310
        gunModel[306] = new ModelRendererTurbo(this, 441, 185, textureX, textureY); // 311
        gunModel[307] = new ModelRendererTurbo(this, 1, 193, textureX, textureY); // 312
        gunModel[308] = new ModelRendererTurbo(this, 161, 169, textureX, textureY); // 313
        gunModel[309] = new ModelRendererTurbo(this, 177, 145, textureX, textureY); // 314
        gunModel[310] = new ModelRendererTurbo(this, 73, 193, textureX, textureY); // 315
        gunModel[311] = new ModelRendererTurbo(this, 113, 193, textureX, textureY); // 316
        gunModel[312] = new ModelRendererTurbo(this, 481, 193, textureX, textureY); // 317
        gunModel[313] = new ModelRendererTurbo(this, 89, 201, textureX, textureY); // 318
        gunModel[314] = new ModelRendererTurbo(this, 137, 201, textureX, textureY); // 319
        gunModel[315] = new ModelRendererTurbo(this, 361, 201, textureX, textureY); // 320
        gunModel[316] = new ModelRendererTurbo(this, 401, 201, textureX, textureY); // 321
        gunModel[317] = new ModelRendererTurbo(this, 177, 201, textureX, textureY); // 322
        gunModel[318] = new ModelRendererTurbo(this, 441, 201, textureX, textureY); // 323
        gunModel[319] = new ModelRendererTurbo(this, 1, 209, textureX, textureY); // 324
        gunModel[320] = new ModelRendererTurbo(this, 33, 209, textureX, textureY); // 325
        gunModel[321] = new ModelRendererTurbo(this, 57, 209, textureX, textureY); // 326
        gunModel[322] = new ModelRendererTurbo(this, 193, 209, textureX, textureY); // 327
        gunModel[323] = new ModelRendererTurbo(this, 249, 209, textureX, textureY); // 328
        gunModel[324] = new ModelRendererTurbo(this, 305, 209, textureX, textureY); // 329
        gunModel[325] = new ModelRendererTurbo(this, 113, 209, textureX, textureY); // 330
        gunModel[326] = new ModelRendererTurbo(this, 161, 209, textureX, textureY); // 331
        gunModel[327] = new ModelRendererTurbo(this, 385, 209, textureX, textureY); // 332
        gunModel[328] = new ModelRendererTurbo(this, 425, 209, textureX, textureY); // 333
        gunModel[329] = new ModelRendererTurbo(this, 465, 209, textureX, textureY); // 334
        gunModel[330] = new ModelRendererTurbo(this, 73, 217, textureX, textureY); // 335
        gunModel[331] = new ModelRendererTurbo(this, 129, 217, textureX, textureY); // 336
        gunModel[332] = new ModelRendererTurbo(this, 161, 225, textureX, textureY); // 337
        gunModel[333] = new ModelRendererTurbo(this, 1, 225, textureX, textureY); // 338
        gunModel[334] = new ModelRendererTurbo(this, 281, 225, textureX, textureY); // 339
        gunModel[335] = new ModelRendererTurbo(this, 329, 225, textureX, textureY); // 340
        gunModel[336] = new ModelRendererTurbo(this, 401, 217, textureX, textureY); // 341
        gunModel[337] = new ModelRendererTurbo(this, 425, 225, textureX, textureY); // 342
        gunModel[338] = new ModelRendererTurbo(this, 473, 225, textureX, textureY); // 343
        gunModel[339] = new ModelRendererTurbo(this, 481, 209, textureX, textureY); // 344
        gunModel[340] = new ModelRendererTurbo(this, 425, 105, textureX, textureY); // 345
        gunModel[341] = new ModelRendererTurbo(this, 57, 233, textureX, textureY); // 346
        gunModel[342] = new ModelRendererTurbo(this, 225, 113, textureX, textureY); // 347
        gunModel[343] = new ModelRendererTurbo(this, 137, 113, textureX, textureY); // 348
        gunModel[344] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // 349
        gunModel[345] = new ModelRendererTurbo(this, 81, 233, textureX, textureY); // 350
        gunModel[346] = new ModelRendererTurbo(this, 113, 225, textureX, textureY); // 351
        gunModel[347] = new ModelRendererTurbo(this, 385, 233, textureX, textureY); // 352
        gunModel[348] = new ModelRendererTurbo(this, 1, 241, textureX, textureY); // 353
        gunModel[349] = new ModelRendererTurbo(this, 33, 241, textureX, textureY); // 354
        gunModel[350] = new ModelRendererTurbo(this, 113, 241, textureX, textureY); // 355
        gunModel[351] = new ModelRendererTurbo(this, 145, 241, textureX, textureY); // 356
        gunModel[352] = new ModelRendererTurbo(this, 177, 241, textureX, textureY); // 357
        gunModel[353] = new ModelRendererTurbo(this, 209, 241, textureX, textureY); // 358
        gunModel[354] = new ModelRendererTurbo(this, 241, 241, textureX, textureY); // 359
        gunModel[355] = new ModelRendererTurbo(this, 409, 233, textureX, textureY); // 360
        gunModel[356] = new ModelRendererTurbo(this, 321, 241, textureX, textureY); // 361
        gunModel[357] = new ModelRendererTurbo(this, 337, 241, textureX, textureY); // 362
        gunModel[358] = new ModelRendererTurbo(this, 425, 241, textureX, textureY); // 363
        gunModel[359] = new ModelRendererTurbo(this, 361, 241, textureX, textureY); // 364
        gunModel[360] = new ModelRendererTurbo(this, 457, 105, textureX, textureY); // 365
        gunModel[361] = new ModelRendererTurbo(this, 65, 241, textureX, textureY); // 366
        gunModel[362] = new ModelRendererTurbo(this, 169, 241, textureX, textureY); // 367
        gunModel[363] = new ModelRendererTurbo(this, 361, 121, textureX, textureY); // 368
        gunModel[364] = new ModelRendererTurbo(this, 457, 241, textureX, textureY); // 369
        gunModel[365] = new ModelRendererTurbo(this, 481, 241, textureX, textureY); // 370
        gunModel[366] = new ModelRendererTurbo(this, 17, 249, textureX, textureY); // 371
        gunModel[367] = new ModelRendererTurbo(this, 97, 249, textureX, textureY); // 372
        gunModel[368] = new ModelRendererTurbo(this, 129, 241, textureX, textureY); // 373
        gunModel[369] = new ModelRendererTurbo(this, 257, 249, textureX, textureY); // 374
        gunModel[370] = new ModelRendererTurbo(this, 17, 113, textureX, textureY); // 378
        gunModel[371] = new ModelRendererTurbo(this, 209, 9, textureX, textureY); // 383
        gunModel[372] = new ModelRendererTurbo(this, 25, 105, textureX, textureY); // 385
        gunModel[373] = new ModelRendererTurbo(this, 121, 105, textureX, textureY); // 386
        gunModel[374] = new ModelRendererTurbo(this, 193, 185, textureX, textureY); // 387
        gunModel[375] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // 388
        gunModel[376] = new ModelRendererTurbo(this, 57, 97, textureX, textureY); // 389
        gunModel[377] = new ModelRendererTurbo(this, 73, 97, textureX, textureY); // 390
        gunModel[378] = new ModelRendererTurbo(this, 209, 97, textureX, textureY); // 391
        gunModel[379] = new ModelRendererTurbo(this, 353, 177, textureX, textureY); // 392
        gunModel[380] = new ModelRendererTurbo(this, 201, 241, textureX, textureY); // 393
        gunModel[381] = new ModelRendererTurbo(this, 433, 185, textureX, textureY); // 394
        gunModel[382] = new ModelRendererTurbo(this, 65, 193, textureX, textureY); // 395
        gunModel[383] = new ModelRendererTurbo(this, 1, 257, textureX, textureY); // 396
        gunModel[384] = new ModelRendererTurbo(this, 345, 81, textureX, textureY); // 397
        gunModel[385] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // 398
        gunModel[386] = new ModelRendererTurbo(this, 209, 265, textureX, textureY); // 400
        gunModel[387] = new ModelRendererTurbo(this, 337, 265, textureX, textureY); // 401
        gunModel[388] = new ModelRendererTurbo(this, 177, 113, textureX, textureY); // 402
        gunModel[389] = new ModelRendererTurbo(this, 49, 257, textureX, textureY); // 403
        gunModel[390] = new ModelRendererTurbo(this, 433, 81, textureX, textureY); // 404
        gunModel[391] = new ModelRendererTurbo(this, 33, 121, textureX, textureY); // 405
        gunModel[392] = new ModelRendererTurbo(this, 1, 273, textureX, textureY); // 407
        gunModel[393] = new ModelRendererTurbo(this, 129, 273, textureX, textureY); // 408
        gunModel[394] = new ModelRendererTurbo(this, 209, 113, textureX, textureY); // 409
        gunModel[395] = new ModelRendererTurbo(this, 465, 257, textureX, textureY); // 410
        gunModel[396] = new ModelRendererTurbo(this, 481, 265, textureX, textureY); // 411
        gunModel[397] = new ModelRendererTurbo(this, 249, 273, textureX, textureY); // 412
        gunModel[398] = new ModelRendererTurbo(this, 281, 273, textureX, textureY); // 413
        gunModel[399] = new ModelRendererTurbo(this, 297, 249, textureX, textureY); // 414
        gunModel[400] = new ModelRendererTurbo(this, 401, 249, textureX, textureY); // 415
        gunModel[401] = new ModelRendererTurbo(this, 441, 249, textureX, textureY); // 416
        gunModel[402] = new ModelRendererTurbo(this, 265, 273, textureX, textureY); // 417
        gunModel[403] = new ModelRendererTurbo(this, 297, 273, textureX, textureY); // 418
        gunModel[404] = new ModelRendererTurbo(this, 329, 273, textureX, textureY); // 419
        gunModel[405] = new ModelRendererTurbo(this, 361, 273, textureX, textureY); // 420
        gunModel[406] = new ModelRendererTurbo(this, 393, 273, textureX, textureY); // 421
        gunModel[407] = new ModelRendererTurbo(this, 425, 273, textureX, textureY); // 422
        gunModel[408] = new ModelRendererTurbo(this, 457, 273, textureX, textureY); // 423
        gunModel[409] = new ModelRendererTurbo(this, 1, 281, textureX, textureY); // 424
        gunModel[410] = new ModelRendererTurbo(this, 33, 281, textureX, textureY); // 425
        gunModel[411] = new ModelRendererTurbo(this, 193, 289, textureX, textureY); // 426
        gunModel[412] = new ModelRendererTurbo(this, 305, 289, textureX, textureY); // 427
        gunModel[413] = new ModelRendererTurbo(this, 1, 297, textureX, textureY); // 428
        gunModel[414] = new ModelRendererTurbo(this, 25, 209, textureX, textureY); // 429
        gunModel[415] = new ModelRendererTurbo(this, 417, 289, textureX, textureY); // 430
        gunModel[416] = new ModelRendererTurbo(this, 193, 281, textureX, textureY); // 431
        gunModel[417] = new ModelRendererTurbo(this, 465, 289, textureX, textureY); // 432
        gunModel[418] = new ModelRendererTurbo(this, 225, 97, textureX, textureY); // 433
        gunModel[419] = new ModelRendererTurbo(this, 297, 105, textureX, textureY); // 434
        gunModel[420] = new ModelRendererTurbo(this, 457, 105, textureX, textureY); // 435
        gunModel[421] = new ModelRendererTurbo(this, 473, 105, textureX, textureY); // 436
        gunModel[422] = new ModelRendererTurbo(this, 169, 305, textureX, textureY); // 437
        gunModel[423] = new ModelRendererTurbo(this, 217, 305, textureX, textureY); // 438
        gunModel[424] = new ModelRendererTurbo(this, 1, 185, textureX, textureY); // 439
        gunModel[425] = new ModelRendererTurbo(this, 369, 177, textureX, textureY); // 440
        gunModel[426] = new ModelRendererTurbo(this, 465, 297, textureX, textureY); // 441
        gunModel[427] = new ModelRendererTurbo(this, 505, 105, textureX, textureY); // 450
        gunModel[428] = new ModelRendererTurbo(this, 121, 113, textureX, textureY); // 451
        gunModel[429] = new ModelRendererTurbo(this, 225, 113, textureX, textureY); // 452
        gunModel[430] = new ModelRendererTurbo(this, 345, 273, textureX, textureY); // 084
        gunModel[431] = new ModelRendererTurbo(this, 465, 177, textureX, textureY); // 085
        gunModel[432] = new ModelRendererTurbo(this, 433, 201, textureX, textureY); // 086
        gunModel[433] = new ModelRendererTurbo(this, 140, 403, textureX, textureY); // 455
        gunModel[434] = new ModelRendererTurbo(this, 169, 353, textureX, textureY); // 463
        gunModel[435] = new ModelRendererTurbo(this, 300, 353, textureX, textureY); // 463
        gunModel[436] = new ModelRendererTurbo(this, 300, 353, textureX, textureY); // 463
        gunModel[437] = new ModelRendererTurbo(this, 300, 353, textureX, textureY); // 463
        gunModel[438] = new ModelRendererTurbo(this, 300, 353, textureX, textureY); // 463
        gunModel[439] = new ModelRendererTurbo(this, 300, 353, textureX, textureY); // 463
        gunModel[440] = new ModelRendererTurbo(this, 300, 353, textureX, textureY); // 463
        gunModel[441] = new ModelRendererTurbo(this, 300, 353, textureX, textureY); // 463
        gunModel[442] = new ModelRendererTurbo(this, 300, 353, textureX, textureY); // 463
        gunModel[443] = new ModelRendererTurbo(this, 300, 353, textureX, textureY); // 463
        gunModel[444] = new ModelRendererTurbo(this, 300, 353, textureX, textureY); // 463
        gunModel[445] = new ModelRendererTurbo(this, 300, 353, textureX, textureY); // 463
        gunModel[446] = new ModelRendererTurbo(this, 371, 365, textureX, textureY); // Box 644
        gunModel[447] = new ModelRendererTurbo(this, 371, 385, textureX, textureY); // Box 644
        gunModel[448] = new ModelRendererTurbo(this, 371, 385, textureX, textureY); // Box 644
        gunModel[449] = new ModelRendererTurbo(this, 371, 385, textureX, textureY); // Box 644
        gunModel[450] = new ModelRendererTurbo(this, 371, 385, textureX, textureY); // Box 644
        gunModel[451] = new ModelRendererTurbo(this, 371, 385, textureX, textureY); // Box 644
        gunModel[452] = new ModelRendererTurbo(this, 328, 396, textureX, textureY); // Box 650
        gunModel[453] = new ModelRendererTurbo(this, 328, 426, textureX, textureY); // Box 650
        gunModel[454] = new ModelRendererTurbo(this, 328, 416, textureX, textureY); // Box 650
        gunModel[455] = new ModelRendererTurbo(this, 328, 406, textureX, textureY); // Box 650
        gunModel[456] = new ModelRendererTurbo(this, 14, 367, textureX, textureY); // Box 654
        gunModel[457] = new ModelRendererTurbo(this, 15, 413, textureX, textureY); // 455
        gunModel[458] = new ModelRendererTurbo(this, 15, 423, textureX, textureY); // 455
        gunModel[459] = new ModelRendererTurbo(this, 15, 423, textureX, textureY); // 455
        gunModel[460] = new ModelRendererTurbo(this, 15, 423, textureX, textureY); // 455
        gunModel[461] = new ModelRendererTurbo(this, 15, 423, textureX, textureY); // 455
        gunModel[462] = new ModelRendererTurbo(this, 15, 423, textureX, textureY); // 455
        gunModel[463] = new ModelRendererTurbo(this, 15, 423, textureX, textureY); // 455
        gunModel[464] = new ModelRendererTurbo(this, 15, 423, textureX, textureY); // 455
        gunModel[465] = new ModelRendererTurbo(this, 15, 423, textureX, textureY); // 455
        gunModel[466] = new ModelRendererTurbo(this, 15, 433, textureX, textureY); // 455
        gunModel[467] = new ModelRendererTurbo(this, 505, 105, textureX, textureY); // 450
        gunModel[468] = new ModelRendererTurbo(this, 43, 363, textureX, textureY); // 450

        gunModel[0].addShapeBox(4F, 0F, -4F, 1, 6, 6, 0F, 0.5F, 0.0F, -1.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -1.25F, 2.5F, 0.0F, -1.25F, -2.5F, 0.0F, 0.25F, -2.5F, 0.0F, 0.25F, 2.5F, 0.0F, -1.25F); // 001
        gunModel[0].setRotationPoint(-13.25F, -10F, 1F);

        gunModel[1].addShapeBox(4F, 0F, -4F, 1, 6, 6, 0F, 0.5F, 0.0F, -1.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -1.25F, 2.0F, 0.0F, -1.25F, -2.0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, 2.0F, 0.0F, -1.25F); // 002
        gunModel[1].setRotationPoint(-15.25F, -4F, 1F);

        gunModel[2].addShapeBox(4F, 0F, -4F, 1, 7, 6, 0F, 0.5F, 0.0F, -1.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -1.25F, 2.25F, 0.0F, -1.25F, -2.25F, 0.0F, 0.25F, -2.25F, 0.0F, 0.25F, 2.25F, 0.0F, -1.25F); // 003
        gunModel[2].setRotationPoint(-16.75F, 2F, 1F);

        gunModel[3].addShapeBox(4F, 0F, -4F, 1, 2, 6, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F); // 004
        gunModel[3].setRotationPoint(-13.75F, -12F, 1F);

        gunModel[4].addShapeBox(4F, 0F, -4F, 1, 2, 6, 0F, 1.0F, 0.0F, -1.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 1.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F); // 005
        gunModel[4].setRotationPoint(-13.75F, -14F, 1F);

        gunModel[5].addShapeBox(4F, 0F, -4F, 1, 2, 6, 0F, 2.5F, 0.0F, -1.25F, -2.5F, 0.0F, 0.25F, -2.5F, 0.0F, 0.25F, 2.5F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F); // 006
        gunModel[5].setRotationPoint(-14.75F, -16F, 1F);

        gunModel[6].addShapeBox(4F, 0F, -4F, 2, 6, 8, 0F, 0.5F, 0.0F, -0.75F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -0.75F, 2.5F, 0.0F, -0.75F, -2.5F, 0.0F, 0.25F, -2.5F, 0.0F, 0.25F, 2.5F, 0.0F, -0.75F); // 007
        gunModel[6].setRotationPoint(-12.25F, -10F, 0F);

        gunModel[7].addShapeBox(4F, 0F, -4F, 2, 6, 8, 0F, 0.5F, 0.0F, -0.75F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -0.75F, 2.0F, 0.0F, -0.75F, -2.0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, 2.0F, 0.0F, -0.75F); // 008
        gunModel[7].setRotationPoint(-14.25F, -4F, 0F);

        gunModel[8].addShapeBox(4F, 0F, -4F, 2, 7, 8, 0F, 0.5F, 0.0F, -0.75F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -0.75F, 2.25F, 0.0F, -0.75F, -2.25F, 0.0F, 0.25F, -2.25F, 0.0F, 0.25F, 2.25F, 0.0F, -0.75F); // 009
        gunModel[8].setRotationPoint(-15.75F, 2F, 0F);

        gunModel[9].addShapeBox(4F, 0F, -4F, 2, 2, 8, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F); // 010
        gunModel[9].setRotationPoint(-12.75F, -12F, 0F);

        gunModel[10].addShapeBox(4F, 0F, -4F, 2, 2, 8, 0F, 1.0F, 0.0F, -0.75F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 1.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F); // 011
        gunModel[10].setRotationPoint(-12.75F, -14F, 0F);

        gunModel[11].addShapeBox(4F, 0F, -4F, 2, 2, 8, 0F, 2.5F, 0.0F, -0.75F, -2.5F, 0.0F, 0.25F, -2.5F, 0.0F, 0.25F, 2.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F); // 012
        gunModel[11].setRotationPoint(-13.75F, -16F, 0F);

        gunModel[12].addShapeBox(4F, 0F, -4F, 1, 26, 6, 0F, -3.0F, 0.0F, 0.25F, 3.0F, 0.0F, -1.25F, 3.0F, 0.0F, -1.25F, -3.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F); // 013
        gunModel[12].setRotationPoint(-6.25F, -17F, 1F);

        gunModel[13].addShapeBox(4F, 0F, -4F, 2, 26, 8, 0F, -3.0F, 0.0F, 0.25F, 3.0F, 0.0F, -0.75F, 3.0F, 0.0F, -0.75F, -3.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F); // 014
        gunModel[13].setRotationPoint(-8.25F, -17F, 0F);

        gunModel[14].addShapeBox(4F, 0F, -4F, 5, 7, 8, 0F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.3F, 0.0F, 0.25F, -0.3F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 015
        gunModel[14].setRotationPoint(-10.75F, -17F, 0F);

        gunModel[15].addShapeBox(4F, 0F, -4F, 1, 2, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F); // 016
        gunModel[15].setRotationPoint(-11.75F, -14F, 0F);

        gunModel[16].addShapeBox(4F, 0F, -4F, 2, 2, 8, 0F, 1.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 1.5F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F); // 017
        gunModel[16].setRotationPoint(-12.75F, -16F, 0F);

        gunModel[17].addShapeBox(4F, 0F, -4F, 5, 4, 8, 0F, 0.5F, 0.0F, 0.25F, -0.8F, 0.0F, 0.25F, -0.8F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 1.9F, 0.25F, 0.25F, -1.3F, 0.25F, 0.25F, -1.3F, 0.25F, 0.25F, 1.9F, 0.25F, 0.25F); // 018
        gunModel[17].setRotationPoint(-10.25F, -10F, 0F);

        gunModel[18].addShapeBox(4F, 0F, -4F, 1, 2, 6, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F); // 019
        gunModel[18].setRotationPoint(-6.25F, 9F, 1F);

        gunModel[19].addShapeBox(4F, 0F, -4F, 2, 2, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F); // 020
        gunModel[19].setRotationPoint(-8.25F, 9F, 0F);

        gunModel[20].addShapeBox(4F, 0F, -4F, 8, 3, 8, 0F, -0.25F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F, -0.25F, 0.25F, 0.25F, 0.0F, 1.25F, 0.25F, 0.0F, 1.25F, 0.25F, -0.25F, 0.25F, 0.25F); // 021
        gunModel[20].setRotationPoint(-16.25F, 10F, 0F);

        gunModel[21].addShapeBox(4F, 0F, -4F, 1, 1, 6, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F); // 022
        gunModel[21].setRotationPoint(-19F, 9F, 1F);

        gunModel[22].addShapeBox(4F, 0F, -4F, 2, 4, 8, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.0F, -0.75F); // 023
        gunModel[22].setRotationPoint(-18F, 9F, 0F);

        gunModel[23].addShapeBox(4F, 0F, -4F, 1, 2, 6, 0F, -0.5F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, -1.25F, -0.5F, -0.25F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, -0.25F, -1.25F); // 024
        gunModel[23].setRotationPoint(-19F, 11F, 1F);

        gunModel[24].addShapeBox(4F, 0F, -4F, 1, 1, 6, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, -0.5F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, -1.25F); // 025
        gunModel[24].setRotationPoint(-19F, 10F, 1F);

        gunModel[25].addShapeBox(4F, 0F, -4F, 1, 2, 6, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 1.0F, 0.0F, -1.25F, 1.0F, 0.0F, -1.25F, -1.0F, 0.0F, 0.25F); // 026
        gunModel[25].setRotationPoint(-6.25F, 11F, 1F);

        gunModel[26].addShapeBox(4F, 0F, -4F, 2, 2, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 1.0F, 0.0F, -0.75F, 1.0F, 0.0F, -0.75F, -1.0F, 0.0F, 0.25F); // 027
        gunModel[26].setRotationPoint(-8.25F, 11F, 0F);

        gunModel[27].addShapeBox(4F, 0F, -4F, 1, 1, 6, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, 0.25F); // 028
        gunModel[27].setRotationPoint(-5.25F, 13F, 1F);

        gunModel[28].addShapeBox(4F, 0F, -4F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, 0.25F); // 029
        gunModel[28].setRotationPoint(-7.25F, 13F, 0F);

        gunModel[29].addShapeBox(4F, 0F, -4F, 1, 1, 6, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 1.0F, -0.25F, 0.25F, -1.0F, -0.1F, -1.25F, -1.0F, -0.1F, -1.25F, 1.0F, -0.25F, 0.25F); // 030
        gunModel[29].setRotationPoint(-5.25F, 13.75F, 1F);

        gunModel[30].addShapeBox(4F, 0F, -4F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 1.0F, -0.5F, 0.25F, -1.0F, -0.25F, -0.75F, -1.0F, -0.25F, -0.75F, 1.0F, -0.5F, 0.25F); // 031
        gunModel[30].setRotationPoint(-7.25F, 13.75F, 0F);

        gunModel[31].addShapeBox(4F, 0F, -4F, 1, 1, 8, 0F, 0.0F, 2.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 2.0F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // 032
        gunModel[31].setRotationPoint(-8.25F, 13F, 0F);

        gunModel[32].addShapeBox(4F, 0F, -4F, 8, 1, 8, 0F, -0.45F, 0.5F, 0.25F, 0.1F, 0.5F, 0.25F, 0.1F, 0.5F, 0.25F, -0.45F, 0.5F, 0.25F, -0.3F, -1.0F, 0.25F, 0.05F, -1.0F, 0.25F, 0.05F, -1.0F, 0.25F, -0.3F, -1.0F, 0.25F); // 033
        gunModel[32].setRotationPoint(-16.25F, 8.75F, 0F);

        gunModel[33].addShapeBox(4F, 0F, -4F, 8, 1, 8, 0F, -0.25F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F, -0.1F, -1.0F, 0.25F, -0.43F, -1.0F, 0.25F, -0.33F, -1.0F, 0.25F, -0.1F, -1.0F, 0.25F); // 034
        gunModel[33].setRotationPoint(-15.75F, 7.5F, 0F);

        gunModel[34].addShapeBox(4F, 0F, -4F, 8, 1, 8, 0F, -0.55F, 0.5F, 0.25F, -0.12F, 0.5F, 0.25F, -0.12F, 0.5F, 0.25F, -0.55F, 0.5F, 0.25F, -0.45F, -1.0F, 0.25F, -0.18F, -1.0F, 0.25F, -0.18F, -1.0F, 0.25F, -0.45F, -1.0F, 0.25F); // 035
        gunModel[34].setRotationPoint(-15.75F, 6.25F, 0F);

        gunModel[35].addShapeBox(4F, 0F, -4F, 8, 1, 8, 0F, -0.35F, 0.5F, 0.25F, -0.45F, 0.5F, 0.25F, -0.45F, 0.5F, 0.25F, -0.35F, 0.5F, 0.25F, -0.25F, -1.0F, 0.25F, -0.55F, -1.0F, 0.25F, -0.55F, -1.0F, 0.25F, -0.25F, -1.0F, 0.25F); // 036
        gunModel[35].setRotationPoint(-15.25F, 5F, 0F);

        gunModel[36].addShapeBox(4F, 0F, -4F, 7, 1, 8, 0F, -0.15F, 0.5F, 0.25F, 0.2F, 0.5F, 0.25F, 0.2F, 0.5F, 0.25F, -0.15F, 0.5F, 0.25F, -0.05F, -1.0F, 0.25F, 0.1F, -1.0F, 0.25F, 0.1F, -1.0F, 0.25F, -0.05F, -1.0F, 0.25F); // 037
        gunModel[36].setRotationPoint(-14.75F, 3.75F, 0F);

        gunModel[37].addShapeBox(4F, 0F, -4F, 7, 1, 8, 0F, 0.0F, 0.5F, 0.25F, -0.2F, 0.5F, 0.25F, -0.2F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.15F, -1.0F, 0.25F, -0.25F, -1.0F, 0.25F, -0.25F, -1.0F, 0.25F, 0.15F, -1.0F, 0.25F); // 038
        gunModel[37].setRotationPoint(-14.25F, 2.5F, 0F);

        gunModel[38].addShapeBox(4F, 0F, -4F, 7, 1, 8, 0F, -0.3F, 0.5F, 0.25F, -0.05F, 0.5F, 0.25F, -0.05F, 0.5F, 0.25F, -0.3F, 0.5F, 0.25F, -0.15F, -1.0F, 0.25F, -0.1F, -1.0F, 0.25F, -0.1F, -1.0F, 0.25F, -0.15F, -1.0F, 0.25F); // 039
        gunModel[38].setRotationPoint(-14.25F, 1.25F, 0F);

        gunModel[39].addShapeBox(4F, 0F, -4F, 7, 1, 8, 0F, -0.6F, 0.5F, 0.25F, 0.1F, 0.5F, 0.25F, 0.1F, 0.5F, 0.25F, -0.6F, 0.5F, 0.25F, -0.5F, -1.0F, 0.25F, 0.05F, -1.0F, 0.25F, 0.05F, -1.0F, 0.25F, -0.5F, -1.0F, 0.25F); // 040
        gunModel[39].setRotationPoint(-14.25F, 0F, 0F);

        gunModel[40].addShapeBox(4F, 0F, -4F, 7, 1, 8, 0F, -0.45F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F, -0.45F, 0.5F, 0.25F, -0.3F, -1.0F, 0.25F, -0.3F, -1.0F, 0.25F, -0.3F, -1.0F, 0.25F, -0.3F, -1.0F, 0.25F); // 041
        gunModel[40].setRotationPoint(-13.75F, -1.25F, 0F);

        gunModel[41].addShapeBox(4F, 0F, -4F, 6, 1, 8, 0F, -0.25F, 0.5F, 0.25F, 0.4F, 0.5F, 0.25F, 0.4F, 0.5F, 0.25F, -0.25F, 0.5F, 0.25F, -0.1F, -1.0F, 0.25F, 0.35F, -1.0F, 0.25F, 0.35F, -1.0F, 0.25F, -0.1F, -1.0F, 0.25F); // 042
        gunModel[41].setRotationPoint(-13.25F, -2.5F, 0F);

        gunModel[42].addShapeBox(4F, 0F, -4F, 6, 1, 8, 0F, -0.05F, 0.5F, 0.25F, 0.05F, 0.5F, 0.25F, 0.05F, 0.5F, 0.25F, -0.05F, 0.5F, 0.25F, 0.1F, -1.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.1F, -1.0F, 0.25F); // 043
        gunModel[42].setRotationPoint(-12.75F, -3.75F, 0F);

        gunModel[43].addShapeBox(4F, 0F, -4F, 6, 1, 8, 0F, -0.6F, 0.75F, 0.25F, 0.2F, 0.75F, 0.25F, 0.2F, 0.75F, 0.25F, -0.6F, 0.75F, 0.25F, -0.3F, -1.0F, 0.25F, 0.1F, -1.0F, 0.25F, 0.1F, -1.0F, 0.25F, -0.3F, -1.0F, 0.25F); // 044
        gunModel[43].setRotationPoint(-12.75F, -5F, 0F);

        gunModel[44].addShapeBox(4F, 0F, -4F, 6, 15, 7, 0F, 0.0F, 0.5F, 0.25F, 0.25F, 0.5F, 0.25F, 0.25F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 3.25F, -1.0F, 0.25F, -1.5F, -1.0F, 0.25F, -1.5F, -1.0F, 0.25F, 3.25F, -1.0F, 0.25F); // 045
        gunModel[44].setRotationPoint(-12.75F, -4.5F, 0.5F);

        gunModel[45].addShapeBox(4F, 0F, -4F, 10, 1, 5, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 046
        gunModel[45].setRotationPoint(4.75F, -9F, 1.5F);

        gunModel[46].addShapeBox(4F, 0F, -4F, 2, 1, 5, 0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F); // 047
        gunModel[46].setRotationPoint(2.75F, -9F, 1.5F);

        gunModel[47].addShapeBox(4F, 0F, -4F, 3, 1, 5, 0F, 0.0F, 1.0F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, 1.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -1.0F, 0.25F); // 048
        gunModel[47].setRotationPoint(-0.25F, -9.75F, 1.5F);

        gunModel[48].addShapeBox(4F, 0F, -4F, 2, 1, 5, 0F, -0.5F, 2.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 2.0F, 0.25F, 0.0F, 1.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 1.0F, 0.25F); // 049
        gunModel[48].setRotationPoint(-2.25F, -10.75F, 1.5F);

        gunModel[49].addShapeBox(4F, 0F, -4F, 2, 1, 5, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 1.25F, 0.25F, 0.0F, 1.25F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, 0.0F, 0.25F); // 050
        gunModel[49].setRotationPoint(14.75F, -9F, 1.5F);

        gunModel[50].addShapeBox(4F, 0F, -4F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 1.25F, 0.25F, 0.0F, 1.25F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, 0.0F, 0.25F); // 051
        gunModel[50].setRotationPoint(16.75F, -10.25F, 1.5F);

        gunModel[51].addShapeBox(4F, 0F, -4F, 1, 4, 5, 0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -2.0F, 0.25F, 0.0F, -2.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 052
        gunModel[51].setRotationPoint(17.75F, -14.5F, 1.5F);

        gunModel[52].addShapeBox(4F, 0F, -4F, 1, 1, 5, 0F, -0.5F, -0.4F, 0.25F, 0.0F, 1.25F, 0.25F, 0.0F, 1.25F, 0.25F, -0.5F, -0.4F, 0.25F, -0.5F, -0.6F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, -0.5F, -0.6F, 0.25F); // 053
        gunModel[52].setRotationPoint(16.75F, -11.25F, 1.5F);

        gunModel[53].addShapeBox(4F, 0F, -4F, 1, 2, 5, 0F, 0.5F, 0.0F, 1.0F, 0.75F, 0.0F, 1.0F, 0.75F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F); // 054
        gunModel[53].setRotationPoint(17.75F, -16.5F, 1.5F);

        gunModel[54].addShapeBox(4F, 0F, -4F, 2, 1, 8, 0F, 1.25F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 1.25F, 0.0F, 0.25F, 0.5F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F); // 055
        gunModel[54].setRotationPoint(17.75F, -17.5F, 0F);

        gunModel[55].addShapeBox(4F, 0F, -4F, 2, 9, 5, 0F, 0.0F, 0.0F, 0.5F, 1.1F, 0.0F, 0.5F, 1.1F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 056
        gunModel[55].setRotationPoint(-4.25F, -17.75F, 1.5F);

        gunModel[56].addShapeBox(4F, 0F, -4F, 10, 2, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F); // 057
        gunModel[56].setRotationPoint(-12.5F, -19F, 0F);

        gunModel[57].addShapeBox(4F, 0F, -4F, 10, 8, 10, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0.5F, 0.25F, 0F, 0.5F, 0.25F, 0F, 0.5F, 0.25F, 0F, 0.5F, 0.25F); // 058
        gunModel[57].setRotationPoint(-12.5F, -29.5F, -1F);

        gunModel[58].addShapeBox(4F, 0F, -4F, 10, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F); // 059
        gunModel[58].setRotationPoint(-12.5F, -21F, -2F);

        gunModel[59].addShapeBox(4F, 0F, -4F, 24, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F); // 060
        gunModel[59].setRotationPoint(-2.5F, -21F, -2F);

        gunModel[60].addShapeBox(4F, 0F, -4F, 25, 2, 8, 0F, 0.0F, 0.5F, 0.25F, -1.0F, 0.5F, 0.25F, -1.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, -1.0F, 0.25F, -2.0F, -1.0F, 0.25F, -2.0F, -1.0F, 0.25F, 0.0F, -1.0F, 0.25F); // 061
        gunModel[60].setRotationPoint(-2.5F, -18.5F, 0F);

        gunModel[61].addShapeBox(4F, 0F, -4F, 24, 8, 10, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F); // 062
        gunModel[61].setRotationPoint(-2.5F, -29.5F, -1F);

        gunModel[62].addShapeBox(4F, 0F, -4F, 10, 2, 12, 0F, 0.0F, -3.5F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -3.5F, -0.75F, 0.0F, 3.5F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 3.5F, -1.75F); // 063
        gunModel[62].setRotationPoint(-22.5F, -21F, -2F);

        gunModel[63].addShapeBox(4F, 0F, -4F, 10, 9, 10, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 3.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 3.0F, 0.25F); // 064
        gunModel[63].setRotationPoint(-22.5F, -29.5F, -1F);

        gunModel[64].addShapeBox(4F, 0F, -4F, 6, 2, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F); // 065
        gunModel[64].setRotationPoint(-18.5F, -19F, 0F);

        gunModel[65].addShapeBox(4F, 0F, -4F, 7, 2, 8, 0F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, -0.5F, 0.25F); // 066
        gunModel[65].setRotationPoint(-17.75F, -17.5F, 0F);

        gunModel[66].addShapeBox(4F, 0F, -4F, 6, 1, 8, 0F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, -0.5F, 0.25F); // 067
        gunModel[66].setRotationPoint(-11.25F, -17.5F, 0F);

        gunModel[67].addShapeBox(4F, 0F, -4F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.25F); // 068
        gunModel[67].setRotationPoint(-5.25F, -17.5F, 0F);

        gunModel[68].addShapeBox(4F, 0F, -4F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -2.25F, 0.0F, -0.5F, -2.25F, 0.0F, -0.5F, -0.75F); // 069
        gunModel[68].setRotationPoint(-3.25F, -17.5F, 0F);

        gunModel[69].addShapeBox(4F, 0F, -4F, 48, 3, 10, 0F, 0.25F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F); // 070
        gunModel[69].setRotationPoint(-113F, -32.5F, -1F);

        gunModel[70].addShapeBox(4F, 0F, -4F, 16, 12, 10, 0F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 071
        gunModel[70].setRotationPoint(-38F, -29.5F, -1F);

        gunModel[71].addShapeBox(4F, 0F, -4F, 2, 2, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, -1.0F, -1.0F); // 072
        gunModel[71].setRotationPoint(-24.5F, -17.5F, -2F);

        gunModel[72].addShapeBox(4F, 0F, -4F, 20, 1, 11, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // 073
        gunModel[72].setRotationPoint(-44F, -17.5F, -1.5F);

        gunModel[73].addShapeBox(4F, 0F, -4F, 20, 1, 12, 0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.75F, 1.5F, 0.0F, -1.75F, 1.5F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F); // 074
        gunModel[73].setRotationPoint(-44F, -16.5F, -2F);

        gunModel[74].addShapeBox(4F, 0F, -4F, 2, 1, 3, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 075
        gunModel[74].setRotationPoint(5.25F, -16F, 2.5F);

        gunModel[75].addShapeBox(4F, 0F, -4F, 2, 2, 3, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // 076
        gunModel[75].setRotationPoint(5.25F, -15F, 2.5F);

        gunModel[76].addShapeBox(4F, 0F, -4F, 2, 2, 3, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F); // 077
        gunModel[76].setRotationPoint(6F, -13F, 2.5F);

        gunModel[77].addShapeBox(4F, 0F, -4F, 2, 1, 3, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, -1.25F, 0.0F, 0.0F); // 078
        gunModel[77].setRotationPoint(7.5F, -11F, 2.5F);

        gunModel[78].addShapeBox(4F, 0F, -4F, 2, 2, 3, 0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 079
        gunModel[78].setRotationPoint(5.25F, -18F, 2.5F);

        gunModel[79].addShapeBox(4F, 0F, -4F, 3, 1, 3, 0F, 0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // 080
        gunModel[79].setRotationPoint(3.5F, -19F, 2.5F);

        gunModel[80].addShapeBox(4F, 0F, -4F, 35, 1, 10, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // 081
        gunModel[80].setRotationPoint(26F, -32.5F, -1F);

        gunModel[81].addShapeBox(4F, 0F, -4F, 1, 2, 10, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 082
        gunModel[81].setRotationPoint(27F, -31.5F, -1F);

        gunModel[82].addShapeBox(4F, 0F, -4F, 8, 3, 3, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 083
        gunModel[82].setRotationPoint(61F, -32.5F, 6.25F);

        gunModel[83].addShapeBox(4F, 0F, -4F, 8, 3, 3, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // 084
        gunModel[83].setRotationPoint(61F, -32.5F, -1.25F);

        gunModel[84].addShapeBox(4F, 0F, -4F, 5, 4, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F); // 085
        gunModel[84].setRotationPoint(64F, -37F, 0.25F);

        gunModel[85].addShapeBox(4F, 0F, -4F, 5, 4, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F); // 086
        gunModel[85].setRotationPoint(64F, -37F, 6.75F);

        gunModel[86].addShapeBox(4F, 0F, -4F, 40, 1, 1, 0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 087
        gunModel[86].setRotationPoint(29F, -33.5F, 6.75F);

        gunModel[87].addShapeBox(4F, 0F, -4F, 40, 1, 1, 0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 088
        gunModel[87].setRotationPoint(29F, -33.5F, 0.5F);

        gunModel[88].addShapeBox(4F, 0F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 089
        gunModel[88].setRotationPoint(27F, -29.5F, -2F);

        gunModel[89].addShapeBox(4F, 0F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 090
        gunModel[89].setRotationPoint(27F, -26.5F, -2F);

        gunModel[90].addShapeBox(4F, 0F, -4F, 1, 4, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 091
        gunModel[90].setRotationPoint(27F, -24.5F, -2F);

        gunModel[91].addShapeBox(4F, 0F, -4F, 33, 2, 9, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 092
        gunModel[91].setRotationPoint(26F, -31.5F, -0.5F);

        gunModel[92].addShapeBox(4F, 0F, -4F, 33, 3, 11, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 093
        gunModel[92].setRotationPoint(26F, -29.5F, -1.5F);

        gunModel[93].addShapeBox(4F, 0F, -4F, 33, 2, 11, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 094
        gunModel[93].setRotationPoint(26F, -26.5F, -1.5F);

        gunModel[94].addShapeBox(4F, 0F, -4F, 33, 4, 11, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.05F, -0.25F, 0.0F, -0.05F, -0.25F, 0.0F, -0.05F, -0.25F, 0.0F, -0.05F, -0.25F); // 095
        gunModel[94].setRotationPoint(26F, -24.5F, -1.5F);

        gunModel[95].addShapeBox(4F, 0F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // 096
        gunModel[95].setRotationPoint(31.5F, -34F, 0.25F);

        gunModel[96].addShapeBox(4F, 0F, -4F, 2, 4, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F); // 097
        gunModel[96].setRotationPoint(52.5F, -37F, 0.25F);

        gunModel[97].addShapeBox(4F, 0F, -4F, 2, 4, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F); // 098
        gunModel[97].setRotationPoint(41F, -37F, 0.25F);

        gunModel[98].addShapeBox(4F, 0F, -4F, 2, 4, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F); // 099
        gunModel[98].setRotationPoint(29.5F, -37F, 0.25F);

        gunModel[99].addShapeBox(4F, 0F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // 100
        gunModel[99].setRotationPoint(43F, -34F, 0.25F);

        gunModel[100].addShapeBox(4F, 0F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // 101
        gunModel[100].setRotationPoint(54.5F, -34F, 0.25F);

        gunModel[101].addShapeBox(4F, 0F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 102
        gunModel[101].setRotationPoint(54.5F, -37F, 0.25F);

        gunModel[102].addShapeBox(4F, 0F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 103
        gunModel[102].setRotationPoint(43F, -37F, 0.25F);

        gunModel[103].addShapeBox(4F, 0F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 104
        gunModel[103].setRotationPoint(31.5F, -37F, 0.25F);

        gunModel[104].addShapeBox(4F, 0F, -4F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 105
        gunModel[104].setRotationPoint(47F, -36.5F, 0.25F);

        gunModel[105].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // 106
        gunModel[105].setRotationPoint(51F, -35F, 0.25F);

        gunModel[106].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // 107
        gunModel[106].setRotationPoint(51F, -36.5F, 0.25F);

        gunModel[107].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 108
        gunModel[107].setRotationPoint(48F, -35F, 0.25F);

        gunModel[108].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 109
        gunModel[108].setRotationPoint(48F, -36.5F, 0.25F);

        gunModel[109].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // 110
        gunModel[109].setRotationPoint(46F, -35F, 0.25F);

        gunModel[110].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // 111
        gunModel[110].setRotationPoint(46F, -36.5F, 0.25F);

        gunModel[111].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 112
        gunModel[111].setRotationPoint(43F, -35F, 0.25F);

        gunModel[112].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 113
        gunModel[112].setRotationPoint(43F, -36.5F, 0.25F);

        gunModel[113].addShapeBox(4F, 0F, -4F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 114
        gunModel[113].setRotationPoint(58.5F, -36.5F, 0.25F);

        gunModel[114].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // 115
        gunModel[114].setRotationPoint(62.5F, -35F, 0.25F);

        gunModel[115].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // 116
        gunModel[115].setRotationPoint(62.5F, -36.5F, 0.25F);

        gunModel[116].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 117
        gunModel[116].setRotationPoint(59.5F, -35F, 0.25F);

        gunModel[117].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 118
        gunModel[117].setRotationPoint(59.5F, -36.5F, 0.25F);

        gunModel[118].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // 119
        gunModel[118].setRotationPoint(57.5F, -35F, 0.25F);

        gunModel[119].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // 120
        gunModel[119].setRotationPoint(57.5F, -36.5F, 0.25F);

        gunModel[120].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 121
        gunModel[120].setRotationPoint(54.5F, -35F, 0.25F);

        gunModel[121].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 122
        gunModel[121].setRotationPoint(54.5F, -36.5F, 0.25F);

        gunModel[122].addShapeBox(4F, 0F, -4F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 123
        gunModel[122].setRotationPoint(35.5F, -36.5F, 0.25F);

        gunModel[123].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // 124
        gunModel[123].setRotationPoint(39.5F, -35F, 0.25F);

        gunModel[124].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // 125
        gunModel[124].setRotationPoint(39.5F, -36.5F, 0.25F);

        gunModel[125].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 126
        gunModel[125].setRotationPoint(36.5F, -35F, 0.25F);

        gunModel[126].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 127
        gunModel[126].setRotationPoint(36.5F, -36.5F, 0.25F);

        gunModel[127].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // 128
        gunModel[127].setRotationPoint(34.5F, -35F, 0.25F);

        gunModel[128].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // 129
        gunModel[128].setRotationPoint(34.5F, -36.5F, 0.25F);

        gunModel[129].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 130
        gunModel[129].setRotationPoint(31.5F, -35F, 0.25F);

        gunModel[130].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 131
        gunModel[130].setRotationPoint(31.5F, -36.5F, 0.25F);

        gunModel[131].addShapeBox(4F, 0F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // 132
        gunModel[131].setRotationPoint(31.5F, -34F, 6.75F);

        gunModel[132].addShapeBox(4F, 0F, -4F, 2, 4, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F); // 133
        gunModel[132].setRotationPoint(52.5F, -37F, 6.75F);

        gunModel[133].addShapeBox(4F, 0F, -4F, 2, 4, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F); // 134
        gunModel[133].setRotationPoint(41F, -37F, 6.75F);

        gunModel[134].addShapeBox(4F, 0F, -4F, 2, 4, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F); // 135
        gunModel[134].setRotationPoint(29.5F, -37F, 6.75F);

        gunModel[135].addShapeBox(4F, 0F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // 136
        gunModel[135].setRotationPoint(43F, -34F, 6.75F);

        gunModel[136].addShapeBox(4F, 0F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // 137
        gunModel[136].setRotationPoint(54.5F, -34F, 6.75F);

        gunModel[137].addShapeBox(4F, 0F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 138
        gunModel[137].setRotationPoint(54.5F, -37F, 6.75F);

        gunModel[138].addShapeBox(4F, 0F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 139
        gunModel[138].setRotationPoint(43F, -37F, 6.75F);

        gunModel[139].addShapeBox(4F, 0F, -4F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 140
        gunModel[139].setRotationPoint(31.5F, -37F, 6.75F);

        gunModel[140].addShapeBox(4F, 0F, -4F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 141
        gunModel[140].setRotationPoint(47F, -36.5F, 6.75F);

        gunModel[141].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // 142
        gunModel[141].setRotationPoint(51F, -35F, 6.75F);

        gunModel[142].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // 143
        gunModel[142].setRotationPoint(51F, -36.5F, 6.75F);

        gunModel[143].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 144
        gunModel[143].setRotationPoint(48F, -35F, 6.75F);

        gunModel[144].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 145
        gunModel[144].setRotationPoint(48F, -36.5F, 6.75F);

        gunModel[145].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // 146
        gunModel[145].setRotationPoint(46F, -35F, 6.75F);

        gunModel[146].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // 147
        gunModel[146].setRotationPoint(46F, -36.5F, 6.75F);

        gunModel[147].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 148
        gunModel[147].setRotationPoint(43F, -35F, 6.75F);

        gunModel[148].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 149
        gunModel[148].setRotationPoint(43F, -36.5F, 6.75F);

        gunModel[149].addShapeBox(4F, 0F, -4F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 150
        gunModel[149].setRotationPoint(58.5F, -36.5F, 6.75F);

        gunModel[150].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // 151
        gunModel[150].setRotationPoint(62.5F, -35F, 6.75F);

        gunModel[151].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // 152
        gunModel[151].setRotationPoint(62.5F, -36.5F, 6.75F);

        gunModel[152].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 153
        gunModel[152].setRotationPoint(59.5F, -35F, 6.75F);

        gunModel[153].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 154
        gunModel[153].setRotationPoint(59.5F, -36.5F, 6.75F);

        gunModel[154].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // 155
        gunModel[154].setRotationPoint(57.5F, -35F, 6.75F);

        gunModel[155].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // 156
        gunModel[155].setRotationPoint(57.5F, -36.5F, 6.75F);

        gunModel[156].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 157
        gunModel[156].setRotationPoint(54.5F, -35F, 6.75F);

        gunModel[157].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 158
        gunModel[157].setRotationPoint(54.5F, -36.5F, 6.75F);

        gunModel[158].addShapeBox(4F, 0F, -4F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 159
        gunModel[158].setRotationPoint(35.5F, -36.5F, 6.75F);

        gunModel[159].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // 160
        gunModel[159].setRotationPoint(39.5F, -35F, 6.75F);

        gunModel[160].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // 161
        gunModel[160].setRotationPoint(39.5F, -36.5F, 6.75F);

        gunModel[161].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 162
        gunModel[161].setRotationPoint(36.5F, -35F, 6.75F);

        gunModel[162].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 163
        gunModel[162].setRotationPoint(36.5F, -36.5F, 6.75F);

        gunModel[163].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // 164
        gunModel[163].setRotationPoint(34.5F, -35F, 6.75F);

        gunModel[164].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // 165
        gunModel[164].setRotationPoint(34.5F, -36.5F, 6.75F);

        gunModel[165].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 166
        gunModel[165].setRotationPoint(31.5F, -35F, 6.75F);

        gunModel[166].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 167
        gunModel[166].setRotationPoint(31.5F, -36.5F, 6.75F);

        gunModel[167].addShapeBox(4F, 0F, -4F, 8, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // 168
        gunModel[167].setRotationPoint(61F, -24.5F, 9.25F);

        gunModel[168].addShapeBox(4F, 0F, -4F, 8, 3, 1, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 169
        gunModel[168].setRotationPoint(61F, -29.5F, 9.25F);

        gunModel[169].addShapeBox(4F, 0F, -4F, 8, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 170
        gunModel[169].setRotationPoint(61F, -26.5F, 9.25F);

        gunModel[170].addShapeBox(4F, 0F, -4F, 8, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 171
        gunModel[170].setRotationPoint(61F, -24.5F, -2.25F);

        gunModel[171].addShapeBox(4F, 0F, -4F, 8, 3, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 172
        gunModel[171].setRotationPoint(61F, -29.5F, -2.25F);

        gunModel[172].addShapeBox(4F, 0F, -4F, 8, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 173
        gunModel[172].setRotationPoint(61F, -26.5F, -2.25F);

        gunModel[173].addShapeBox(4F, 0F, -4F, 39, 1, 1, 0F, 2.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.75F, 2.0F, 0.0F, 0.75F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // 174
        gunModel[173].setRotationPoint(30F, -38F, 0.25F);

        gunModel[174].addShapeBox(4F, 0F, -4F, 39, 1, 1, 0F, 2.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.75F, 2.0F, 0.0F, -0.75F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // 175
        gunModel[174].setRotationPoint(30F, -38F, 6.75F);

        gunModel[175].addShapeBox(4F, 0F, -4F, 42, 1, 8, 0F, 0.5F, -0.25F, -2.5F, 0.0F, -0.25F, -2.5F, 0.0F, -0.25F, -1.5F, 0.5F, -0.25F, -1.5F, 0.5F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F); // 176
        gunModel[175].setRotationPoint(27F, -39F, -0.5F);

        gunModel[176].addShapeBox(4F, 0F, -4F, 10, 1, 11, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F); // 177
        gunModel[176].setRotationPoint(59F, -20.5F, -1.5F);

        gunModel[177].addShapeBox(4F, 0F, -4F, 9, 1, 9, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, -1.0F, 0.0F, -1.75F); // 178
        gunModel[177].setRotationPoint(60F, -19.5F, -0.5F);

        gunModel[178].addShapeBox(4F, 0F, -4F, 1, 3, 10, 0F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 179
        gunModel[178].setRotationPoint(21.5F, -29.5F, -1F);

        gunModel[179].addShapeBox(4F, 0F, -4F, 3, 1, 12, 0F, 0.0F, 0.0F, -0.75F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, -0.35F, 0.0F, -0.75F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, -0.35F, 0.0F, -0.75F); // 180
        gunModel[179].setRotationPoint(22.5F, -26.5F, -2F);

        gunModel[180].addShapeBox(4F, 0F, -4F, 4, 3, 13, 0F, 0.0F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, -1.0F, 0.0F, -1.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, -1.0F, 0.0F, -1.25F); // 181
        gunModel[180].setRotationPoint(21.5F, -29.5F, -2.5F);

        gunModel[181].addShapeBox(4F, 0F, -4F, 3, 1, 12, 0F, -0.35F, 0.0F, -0.75F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, -0.35F, 0.0F, -0.75F, -0.35F, 0.0F, -0.75F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, -0.35F, 0.0F, -0.75F); // 182
        gunModel[181].setRotationPoint(22.5F, -25.5F, -2F);

        gunModel[182].addShapeBox(4F, 0F, -4F, 3, 2, 12, 0F, 0.15F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.15F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -0.75F); // 183
        gunModel[182].setRotationPoint(23F, -24.5F, -2F);

        gunModel[183].addShapeBox(4F, 0F, -4F, 1, 1, 10, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.35F, 0.0F, 0.25F, 0.35F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 184
        gunModel[183].setRotationPoint(21.5F, -26.5F, -1F);

        gunModel[184].addShapeBox(4F, 0F, -4F, 1, 1, 10, 0F, 0.0F, 0.0F, 0.25F, 0.35F, 0.0F, 0.25F, 0.35F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.35F, 0.0F, 0.25F, 0.35F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 185
        gunModel[184].setRotationPoint(21.5F, -25.5F, -1F);

        gunModel[185].addShapeBox(4F, 0F, -4F, 1, 2, 10, 0F, 0.0F, 0.0F, 0.25F, 0.35F, 0.0F, 0.25F, 0.35F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 186
        gunModel[185].setRotationPoint(21.5F, -24.5F, -1F);

        gunModel[186].addShapeBox(4F, 0F, -4F, 3, 2, 12, 0F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.75F); // 187
        gunModel[186].setRotationPoint(23F, -22.5F, -2F);

        gunModel[187].addShapeBox(4F, 0F, -4F, 1, 1, 10, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.75F, 0.5F, 0.25F, 0.75F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F); // 188
        gunModel[187].setRotationPoint(21.5F, -22.5F, -1F);

        gunModel[188].addShapeBox(4F, 0F, -4F, 1, 1, 10, 0F, 0.0F, -0.5F, 0.25F, 0.75F, -0.5F, 0.25F, 0.75F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 189
        gunModel[188].setRotationPoint(21.5F, -21.5F, -1F);

        gunModel[189].addShapeBox(4F, 0F, -4F, 1, 2, 12, 0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -1.75F, -1.0F, 0.0F, -1.75F, -1.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F); // 190
        gunModel[189].setRotationPoint(21.5F, -21F, -2F);

        gunModel[190].addShapeBox(4F, 0F, -4F, 5, 2, 8, 0F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F); // 192
        gunModel[190].setRotationPoint(-22.25F, -17.5F, 0F);

        gunModel[191].addShapeBox(4F, 0F, -4F, 1, 2, 10, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 193
        gunModel[191].setRotationPoint(29F, -31.5F, -1F);

        gunModel[192].addShapeBox(4F, 0F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 194
        gunModel[192].setRotationPoint(29F, -29.5F, -2F);

        gunModel[193].addShapeBox(4F, 0F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 195
        gunModel[193].setRotationPoint(29F, -26.5F, -2F);

        gunModel[194].addShapeBox(4F, 0F, -4F, 1, 4, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 196
        gunModel[194].setRotationPoint(29F, -24.5F, -2F);

        gunModel[195].addShapeBox(4F, 0F, -4F, 1, 2, 10, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 197
        gunModel[195].setRotationPoint(31F, -31.5F, -1F);

        gunModel[196].addShapeBox(4F, 0F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 198
        gunModel[196].setRotationPoint(31F, -29.5F, -2F);

        gunModel[197].addShapeBox(4F, 0F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 199
        gunModel[197].setRotationPoint(31F, -26.5F, -2F);

        gunModel[198].addShapeBox(4F, 0F, -4F, 1, 4, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 200
        gunModel[198].setRotationPoint(31F, -24.5F, -2F);

        gunModel[199].addShapeBox(4F, 0F, -4F, 1, 2, 10, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 201
        gunModel[199].setRotationPoint(33F, -31.5F, -1F);

        gunModel[200].addShapeBox(4F, 0F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 202
        gunModel[200].setRotationPoint(33F, -29.5F, -2F);

        gunModel[201].addShapeBox(4F, 0F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 203
        gunModel[201].setRotationPoint(33F, -26.5F, -2F);

        gunModel[202].addShapeBox(4F, 0F, -4F, 1, 4, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 204
        gunModel[202].setRotationPoint(33F, -24.5F, -2F);

        gunModel[203].addShapeBox(4F, 0F, -4F, 1, 2, 10, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 205
        gunModel[203].setRotationPoint(35F, -31.5F, -1F);

        gunModel[204].addShapeBox(4F, 0F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 206
        gunModel[204].setRotationPoint(35F, -29.5F, -2F);

        gunModel[205].addShapeBox(4F, 0F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 207
        gunModel[205].setRotationPoint(35F, -26.5F, -2F);

        gunModel[206].addShapeBox(4F, 0F, -4F, 1, 4, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 208
        gunModel[206].setRotationPoint(35F, -24.5F, -2F);

        gunModel[207].addShapeBox(4F, 0F, -4F, 1, 2, 10, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 209
        gunModel[207].setRotationPoint(37F, -31.5F, -1F);

        gunModel[208].addShapeBox(4F, 0F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 210
        gunModel[208].setRotationPoint(37F, -29.5F, -2F);

        gunModel[209].addShapeBox(4F, 0F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 211
        gunModel[209].setRotationPoint(37F, -26.5F, -2F);

        gunModel[210].addShapeBox(4F, 0F, -4F, 1, 4, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 212
        gunModel[210].setRotationPoint(37F, -24.5F, -2F);

        gunModel[211].addShapeBox(4F, 0F, -4F, 1, 2, 10, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 213
        gunModel[211].setRotationPoint(39F, -31.5F, -1F);

        gunModel[212].addShapeBox(4F, 0F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 214
        gunModel[212].setRotationPoint(39F, -29.5F, -2F);

        gunModel[213].addShapeBox(4F, 0F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 215
        gunModel[213].setRotationPoint(39F, -26.5F, -2F);

        gunModel[214].addShapeBox(4F, 0F, -4F, 1, 4, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 216
        gunModel[214].setRotationPoint(39F, -24.5F, -2F);

        gunModel[215].addShapeBox(4F, 0F, -4F, 1, 2, 10, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 217
        gunModel[215].setRotationPoint(41F, -31.5F, -1F);

        gunModel[216].addShapeBox(4F, 0F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 218
        gunModel[216].setRotationPoint(41F, -29.5F, -2F);

        gunModel[217].addShapeBox(4F, 0F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 219
        gunModel[217].setRotationPoint(41F, -26.5F, -2F);

        gunModel[218].addShapeBox(4F, 0F, -4F, 1, 4, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 220
        gunModel[218].setRotationPoint(41F, -24.5F, -2F);

        gunModel[219].addShapeBox(4F, 0F, -4F, 1, 2, 10, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 221
        gunModel[219].setRotationPoint(43F, -31.5F, -1F);

        gunModel[220].addShapeBox(4F, 0F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 222
        gunModel[220].setRotationPoint(43F, -29.5F, -2F);

        gunModel[221].addShapeBox(4F, 0F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 223
        gunModel[221].setRotationPoint(43F, -26.5F, -2F);

        gunModel[222].addShapeBox(4F, 0F, -4F, 1, 4, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 224
        gunModel[222].setRotationPoint(43F, -24.5F, -2F);

        gunModel[223].addShapeBox(4F, 0F, -4F, 1, 2, 10, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 225
        gunModel[223].setRotationPoint(45F, -31.5F, -1F);

        gunModel[224].addShapeBox(4F, 0F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 226
        gunModel[224].setRotationPoint(45F, -29.5F, -2F);

        gunModel[225].addShapeBox(4F, 0F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 227
        gunModel[225].setRotationPoint(45F, -26.5F, -2F);

        gunModel[226].addShapeBox(4F, 0F, -4F, 1, 4, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 228
        gunModel[226].setRotationPoint(45F, -24.5F, -2F);

        gunModel[227].addShapeBox(4F, 0F, -4F, 1, 2, 10, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 229
        gunModel[227].setRotationPoint(47F, -31.5F, -1F);

        gunModel[228].addShapeBox(4F, 0F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 230
        gunModel[228].setRotationPoint(47F, -29.5F, -2F);

        gunModel[229].addShapeBox(4F, 0F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 231
        gunModel[229].setRotationPoint(47F, -26.5F, -2F);

        gunModel[230].addShapeBox(4F, 0F, -4F, 1, 4, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 232
        gunModel[230].setRotationPoint(47F, -24.5F, -2F);

        gunModel[231].addShapeBox(4F, 0F, -4F, 1, 2, 10, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 233
        gunModel[231].setRotationPoint(49F, -31.5F, -1F);

        gunModel[232].addShapeBox(4F, 0F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 234
        gunModel[232].setRotationPoint(49F, -29.5F, -2F);

        gunModel[233].addShapeBox(4F, 0F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 235
        gunModel[233].setRotationPoint(49F, -26.5F, -2F);

        gunModel[234].addShapeBox(4F, 0F, -4F, 1, 4, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 236
        gunModel[234].setRotationPoint(49F, -24.5F, -2F);

        gunModel[235].addShapeBox(4F, 0F, -4F, 1, 2, 10, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 237
        gunModel[235].setRotationPoint(51F, -31.5F, -1F);

        gunModel[236].addShapeBox(4F, 0F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 238
        gunModel[236].setRotationPoint(51F, -29.5F, -2F);

        gunModel[237].addShapeBox(4F, 0F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 239
        gunModel[237].setRotationPoint(51F, -26.5F, -2F);

        gunModel[238].addShapeBox(4F, 0F, -4F, 1, 4, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 240
        gunModel[238].setRotationPoint(51F, -24.5F, -2F);

        gunModel[239].addShapeBox(4F, 0F, -4F, 1, 2, 10, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 241
        gunModel[239].setRotationPoint(53F, -31.5F, -1F);

        gunModel[240].addShapeBox(4F, 0F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 242
        gunModel[240].setRotationPoint(53F, -29.5F, -2F);

        gunModel[241].addShapeBox(4F, 0F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 243
        gunModel[241].setRotationPoint(53F, -26.5F, -2F);

        gunModel[242].addShapeBox(4F, 0F, -4F, 1, 4, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 244
        gunModel[242].setRotationPoint(53F, -24.5F, -2F);

        gunModel[243].addShapeBox(4F, 0F, -4F, 1, 2, 10, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 245
        gunModel[243].setRotationPoint(55F, -31.5F, -1F);

        gunModel[244].addShapeBox(4F, 0F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 246
        gunModel[244].setRotationPoint(55F, -29.5F, -2F);

        gunModel[245].addShapeBox(4F, 0F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 247
        gunModel[245].setRotationPoint(55F, -26.5F, -2F);

        gunModel[246].addShapeBox(4F, 0F, -4F, 1, 4, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 248
        gunModel[246].setRotationPoint(55F, -24.5F, -2F);

        gunModel[247].addShapeBox(4F, 0F, -4F, 1, 2, 10, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 249
        gunModel[247].setRotationPoint(57F, -31.5F, -1F);

        gunModel[248].addShapeBox(4F, 0F, -4F, 1, 3, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 250
        gunModel[248].setRotationPoint(57F, -29.5F, -2F);

        gunModel[249].addShapeBox(4F, 0F, -4F, 1, 2, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 251
        gunModel[249].setRotationPoint(57F, -26.5F, -2F);

        gunModel[250].addShapeBox(4F, 0F, -4F, 1, 4, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 252
        gunModel[250].setRotationPoint(57F, -24.5F, -2F);

        gunModel[251].addShapeBox(4F, 0F, -4F, 2, 2, 10, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 253
        gunModel[251].setRotationPoint(59F, -31.5F, -1F);

        gunModel[252].addShapeBox(4F, 0F, -4F, 2, 3, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 254
        gunModel[252].setRotationPoint(59F, -29.5F, -2F);

        gunModel[253].addShapeBox(4F, 0F, -4F, 2, 2, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 255
        gunModel[253].setRotationPoint(59F, -26.5F, -2F);

        gunModel[254].addShapeBox(4F, 0F, -4F, 2, 4, 12, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 256
        gunModel[254].setRotationPoint(59F, -24.5F, -2F);

        gunModel[255].addShapeBox(4F, 0F, -4F, 73, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F); // 257
        gunModel[255].setRotationPoint(-44F, -37F, 0.25F);

        gunModel[256].addShapeBox(4F, 0F, -4F, 73, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F); // 258
        gunModel[256].setRotationPoint(-44F, -37F, 6.25F);

        gunModel[257].addShapeBox(4F, 0F, -4F, 13, 4, 3, 0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 1.0F, 0.5F, 0.25F, 1.0F); // 259
        gunModel[257].setRotationPoint(16F, -37F, 2.25F);

        gunModel[258].addShapeBox(4F, 0F, -4F, 5, 2, 1, 0F, -1.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -1.75F, -0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 260
        gunModel[258].setRotationPoint(20F, -39F, 0.25F);

        gunModel[259].addShapeBox(4F, 0F, -4F, 3, 2, 1, 0F, -0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -0.75F, -0.5F, 0.5F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F); // 261
        gunModel[259].setRotationPoint(22F, -40.5F, 0.25F);

        gunModel[260].addShapeBox(4F, 0F, -4F, 3, 2, 1, 0F, 0.25F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.5F, 0.25F, -0.5F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F); // 262
        gunModel[260].setRotationPoint(23F, -42F, 0.25F);

        gunModel[261].addShapeBox(4F, 0F, -4F, 2, 2, 1, 0F, 0.0F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 263
        gunModel[261].setRotationPoint(25F, -40.5F, 0.25F);

        gunModel[262].addShapeBox(4F, 0F, -4F, 3, 2, 1, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 264
        gunModel[262].setRotationPoint(25F, -39F, 0.25F);

        gunModel[263].addShapeBox(4F, 0F, -4F, 2, 8, 1, 0F, 5.0F, 0.0F, 0.0F, -4.25F, 0.0F, 0.0F, -4.25F, 0.0F, 0.5F, 5.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F); // 265
        gunModel[263].setRotationPoint(23F, -49.5F, 0.25F);

        gunModel[264].addShapeBox(4F, 0F, -4F, 2, 2, 1, 0F, 2.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.5F, 2.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F); // 266
        gunModel[264].setRotationPoint(18.5F, -51.5F, 0.25F);

        gunModel[265].addShapeBox(4F, 0F, -4F, 2, 1, 1, 0F, 1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F); // 267
        gunModel[265].setRotationPoint(17F, -52.5F, 0.25F);

        gunModel[266].addShapeBox(4F, 0F, -4F, 5, 2, 1, 0F, -1.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -1.75F, -0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 269
        gunModel[266].setRotationPoint(20F, -39F, 6.25F);

        gunModel[267].addShapeBox(4F, 0F, -4F, 3, 2, 1, 0F, -0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -0.75F, -0.5F, 0.5F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F); // 270
        gunModel[267].setRotationPoint(22F, -40.5F, 6.25F);

        gunModel[268].addShapeBox(4F, 0F, -4F, 3, 2, 1, 0F, 0.25F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.5F, 0.25F, -0.5F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F); // 271
        gunModel[268].setRotationPoint(23F, -42F, 6.25F);

        gunModel[269].addShapeBox(4F, 0F, -4F, 2, 2, 1, 0F, 0.0F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 272
        gunModel[269].setRotationPoint(25F, -40.5F, 6.25F);

        gunModel[270].addShapeBox(4F, 0F, -4F, 3, 2, 1, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 273
        gunModel[270].setRotationPoint(25F, -39F, 6.25F);

        gunModel[271].addShapeBox(4F, 0F, -4F, 2, 8, 1, 0F, 5.0F, 0.0F, 0.0F, -4.25F, 0.0F, 0.0F, -4.25F, 0.0F, 0.5F, 5.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F); // 274
        gunModel[271].setRotationPoint(23F, -49.5F, 6.25F);

        gunModel[272].addShapeBox(4F, 0F, -4F, 2, 2, 1, 0F, 2.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.5F, 2.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F); // 275
        gunModel[272].setRotationPoint(18.5F, -51.5F, 6.25F);

        gunModel[273].addShapeBox(4F, 0F, -4F, 2, 1, 1, 0F, 1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F); // 276
        gunModel[273].setRotationPoint(17F, -52.5F, 6.25F);

        gunModel[274].addShapeBox(4F, 0F, -4F, 53, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 278
        gunModel[274].setRotationPoint(-37F, -52.5F, 0.25F);

        gunModel[275].addShapeBox(4F, 0F, -4F, 4, 2, 4, 0F, -1.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -1.75F, -0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 279
        gunModel[275].setRotationPoint(20.5F, -39F, 1.75F);

        gunModel[276].addShapeBox(4F, 0F, -4F, 2, 2, 4, 0F, -0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -0.75F, -0.5F, 0.5F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F); // 280
        gunModel[276].setRotationPoint(22.5F, -40.5F, 1.75F);

        gunModel[277].addShapeBox(4F, 0F, -4F, 2, 2, 4, 0F, 0.25F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.5F, 0.25F, -0.5F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F); // 281
        gunModel[277].setRotationPoint(23.5F, -42F, 1.75F);

        gunModel[278].addShapeBox(4F, 0F, -4F, 2, 2, 4, 0F, 0.0F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 282
        gunModel[278].setRotationPoint(24.5F, -40.5F, 1.75F);

        gunModel[279].addShapeBox(4F, 0F, -4F, 3, 2, 4, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 283
        gunModel[279].setRotationPoint(24.5F, -39F, 1.75F);

        gunModel[280].addShapeBox(4F, 0F, -4F, 1, 8, 4, 0F, 5.0F, 0.0F, 0.0F, -4.25F, 0.0F, 0.0F, -4.25F, 0.0F, 0.5F, 5.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F); // 284
        gunModel[280].setRotationPoint(23.5F, -49.5F, 1.75F);

        gunModel[281].addShapeBox(4F, 0F, -4F, 2, 3, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F); // 286
        gunModel[281].setRotationPoint(-39F, -54.5F, 0.25F);

        gunModel[282].addShapeBox(4F, 0F, -4F, 2, 3, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F); // 287
        gunModel[282].setRotationPoint(-39F, -54.5F, 6.25F);

        gunModel[283].addShapeBox(4F, 0F, -4F, 2, 3, 1, 0F, -0.5F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, -1.25F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F); // 288
        gunModel[283].setRotationPoint(-40.5F, -54.5F, 0.25F);

        gunModel[284].addShapeBox(4F, 0F, -4F, 2, 2, 1, 0F, -0.5F, -2F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.5F, -0.5F, -2F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F); // 289
        gunModel[284].setRotationPoint(-42F, -53.5F, 0.25F);

        gunModel[285].addShapeBox(4F, 0F, -4F, 4, 4, 7, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F); // 290
        gunModel[285].setRotationPoint(-42F, -51.5F, 0.25F);

        gunModel[286].addShapeBox(4F, 0F, -4F, 2, 3, 1, 0F, -0.5F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, -1.25F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F); // 291
        gunModel[286].setRotationPoint(-40.5F, -54.5F, 6.25F);

        gunModel[287].addShapeBox(4F, 0F, -4F, 2, 2, 1, 0F, -0.5F, -2F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.5F, -0.5F, -2F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F); // 292
        gunModel[287].setRotationPoint(-42F, -53.5F, 6.25F);

        gunModel[288].addShapeBox(4F, 0F, -4F, 4, 10, 7, 0F, 0.5F, -0.25F, 0.0F, 0F, -0.25F, 0F, 0F, -0.25F, 0.5F, 0.5F, -0.25F, 0.5F, 3.0F, 0.75F, 0.0F, 0F, 0.75F, 0.0F, 0F, 0.75F, 0.5F, 3.0F, 0.75F, 0.5F); // 293
        gunModel[288].setRotationPoint(-42F, -47.75F, 0.25F);

        gunModel[289].addShapeBox(4F, 0F, -4F, 25, 4, 3, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 1.0F, 0.0F, 0.25F, 1.0F); // 294
        gunModel[289].setRotationPoint(-44F, -37F, 2.25F);

        gunModel[290].addShapeBox(4F, 0F, -4F, 1, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F); // 295
        gunModel[290].setRotationPoint(-45F, -37F, 0.25F);

        gunModel[291].addShapeBox(4F, 0F, -4F, 49, 2, 6, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // 296
        gunModel[291].setRotationPoint(-94F, -37F, 0.75F);

        gunModel[292].addShapeBox(4F, 0F, -4F, 51, 1, 4, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // 297
        gunModel[292].setRotationPoint(-94F, -38F, 1.75F);

        gunModel[293].addShapeBox(4F, 0F, -4F, 4, 2, 6, 0F, 0.0F, 1.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, -1.75F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, -1.75F, 1.0F); // 298
        gunModel[293].setRotationPoint(-98F, -37F, 0.75F);

        gunModel[294].addShapeBox(4F, 0F, -4F, 4, 1, 4, 0F, 0.0F, 1.75F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 1.75F, -0.5F, 0.0F, -1.75F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, -1.75F, 1.0F); // 299
        gunModel[294].setRotationPoint(-98F, -38F, 1.75F);

        gunModel[295].addShapeBox(4F, 0F, -4F, 15, 2, 6, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F); // 300
        gunModel[295].setRotationPoint(-113F, -38.75F, 0.75F);

        gunModel[296].addShapeBox(4F, 0F, -4F, 14, 1, 4, 0F, -0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // 301
        gunModel[296].setRotationPoint(-112F, -39.75F, 1.75F);

        gunModel[297].addShapeBox(4F, 0F, -4F, 19, 2, 6, 0F, 0.25F, -0.25F, 0.5F, -4.0F, -0.25F, 0.5F, -4.0F, -0.25F, 1.0F, 0.25F, -0.25F, 1.0F, 0.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F); // 302
        gunModel[297].setRotationPoint(-113F, -37F, 0.75F);

        gunModel[298].addShapeBox(4F, 0F, -4F, 7, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 303
        gunModel[298].setRotationPoint(-38F, -51.5F, 0.25F);

        gunModel[299].addShapeBox(4F, 0F, -4F, 7, 11, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F); // 304
        gunModel[299].setRotationPoint(-38F, -47.5F, 0.25F);

        gunModel[300].addShapeBox(4F, 0F, -4F, 3, 1, 12, 0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 1.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 1.0F, -1.75F); // 305
        gunModel[300].setRotationPoint(-47F, -16.5F, -2F);

        gunModel[301].addShapeBox(4F, 0F, -4F, 27, 1, 12, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F); // 306
        gunModel[301].setRotationPoint(-74F, -15.5F, -2F);

        gunModel[302].addShapeBox(4F, 0F, -4F, 2, 1, 12, 0F, 0.0F, 0.5F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, -0.5F, -1.75F, 0.0F, 1.0F, -1.75F, 0.0F, 1.0F, -1.75F, 0.0F, -0.5F, -1.75F); // 307
        gunModel[302].setRotationPoint(-76F, -16.5F, -2F);

        gunModel[303].addShapeBox(4F, 0F, -4F, 14, 1, 12, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F); // 308
        gunModel[303].setRotationPoint(-90F, -17F, -2F);

        gunModel[304].addShapeBox(4F, 0F, -4F, 75, 4, 10, 0F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F); // 309
        gunModel[304].setRotationPoint(-113F, -29.5F, -1F);

        gunModel[305].addShapeBox(4F, 0F, -4F, 29, 4, 10, 0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // 310
        gunModel[305].setRotationPoint(-74F, -25.5F, -1F);

        gunModel[306].addShapeBox(4F, 0F, -4F, 14, 4, 10, 0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // 311
        gunModel[306].setRotationPoint(-90F, -25.5F, -1F);

        gunModel[307].addShapeBox(4F, 0F, -4F, 23, 4, 10, 0F, 0.25F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.25F, 0.25F, 0.25F); // 312
        gunModel[307].setRotationPoint(-113F, -25.5F, -1F);

        gunModel[308].addShapeBox(4F, 0F, -4F, 2, 3, 10, 0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.75F, 0.25F, 0.0F, 0.75F, 0.25F, 0.0F, 0.75F, 0.25F, 0.0F, 0.75F, 0.25F); // 313
        gunModel[308].setRotationPoint(-76F, -25.5F, -1F);

        gunModel[309].addShapeBox(4F, 0F, -4F, 1, 1, 10, 0F, -0.5F, -0.75F, 0.25F, 0.0F, -0.75F, 0.25F, 0.0F, -0.75F, 0.25F, -0.5F, -0.75F, 0.25F, -1.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, -1.0F, 0.25F, 0.25F); // 314
        gunModel[309].setRotationPoint(-75F, -22.5F, -1F);

        gunModel[310].addShapeBox(4F, 0F, -4F, 1, 1, 10, 0F, 0.0F, -0.75F, 0.25F, -0.5F, -0.75F, 0.25F, -0.5F, -0.75F, 0.25F, 0.0F, -0.75F, 0.25F, 0.0F, 0.25F, 0.25F, -1.0F, 0.25F, 0.25F, -1.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // 315
        gunModel[310].setRotationPoint(-76F, -22.5F, -1F);

        gunModel[311].addShapeBox(4F, 0F, -4F, 6, 6, 9, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 316
        gunModel[311].setRotationPoint(-74F, -21.5F, -0.5F);

        gunModel[312].addShapeBox(4F, 0F, -4F, 6, 6, 9, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 317
        gunModel[312].setRotationPoint(-52.5F, -21.5F, -0.5F);

        gunModel[313].addShapeBox(4F, 0F, -4F, 5, 3, 10, 0F, -0.75F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F); // 318
        gunModel[313].setRotationPoint(-43F, -20.5F, -1F);

        gunModel[314].addShapeBox(4F, 0F, -4F, 6, 2, 10, 0F, 0.0F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.25F, 0.25F, -2.5F, 0.25F, 0.25F, -2.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // 319
        gunModel[314].setRotationPoint(-45F, -23.5F, -1F);

        gunModel[315].addShapeBox(4F, 0F, -4F, 6, 1, 10, 0F, 0.0F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 320
        gunModel[315].setRotationPoint(-45F, -24.5F, -1F);

        gunModel[316].addShapeBox(4F, 0F, -4F, 6, 1, 10, 0F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.75F, -0.5F, 0.25F, 0.75F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F); // 321
        gunModel[316].setRotationPoint(-45F, -25F, -1F);

        gunModel[317].addShapeBox(4F, 0F, -4F, 1, 1, 10, 0F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, -1.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, -1.0F, 0.25F); // 322
        gunModel[317].setRotationPoint(-39F, -25.25F, -1F);

        gunModel[318].addShapeBox(4F, 0F, -4F, 3, 1, 10, 0F, 0.0F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, -0.75F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.75F, -0.25F, 0.25F); // 323
        gunModel[318].setRotationPoint(-44.75F, -21.5F, -1F);

        gunModel[319].addShapeBox(4F, 0F, -4F, 4, 3, 10, 0F, 0.25F, -3.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, -3.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F); // 324
        gunModel[319].setRotationPoint(-42F, -23.5F, -1F);

        gunModel[320].addShapeBox(4F, 0F, -4F, 1, 3, 10, 0F, -0.75F, 0.25F, 0.25F, 1.25F, 0.25F, 0.25F, 1.25F, 0.25F, 0.25F, -0.75F, 0.25F, 0.25F, -0.75F, 0.0F, 0.25F, 1.25F, 0.0F, 0.25F, 1.25F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F); // 325
        gunModel[320].setRotationPoint(-44.75F, -20.5F, -1F);

        gunModel[321].addShapeBox(4F, 0F, -4F, 3, 6, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F); // 326
        gunModel[321].setRotationPoint(-47F, -21.5F, -0.5F);

        gunModel[322].addShapeBox(4F, 0F, -4F, 16, 2, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 327
        gunModel[322].setRotationPoint(-68.5F, -21.5F, -0.5F);

        gunModel[323].addShapeBox(4F, 0F, -4F, 16, 3, 9, 0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // 328
        gunModel[323].setRotationPoint(-68.5F, -19.5F, -0.5F);

        gunModel[324].addShapeBox(4F, 0F, -4F, 16, 2, 9, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 329
        gunModel[324].setRotationPoint(-68.5F, -17F, -0.5F);

        gunModel[325].addShapeBox(4F, 0F, -4F, 1, 2, 9, 0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, -1.5F, 0.0F); // 330
        gunModel[325].setRotationPoint(-53.5F, -20.5F, -0.5F);

        gunModel[326].addShapeBox(4F, 0F, -4F, 1, 2, 9, 0F, -0.5F, -1.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F); // 331
        gunModel[326].setRotationPoint(-53.5F, -18F, -0.5F);

        gunModel[327].addShapeBox(4F, 0F, -4F, 1, 2, 9, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.0F, -1.0F, 0.0F); // 332
        gunModel[327].setRotationPoint(-68.5F, -20.5F, -0.5F);

        gunModel[328].addShapeBox(4F, 0F, -4F, 1, 2, 9, 0F, 0.0F, -1.0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 333
        gunModel[328].setRotationPoint(-68.5F, -18F, -0.5F);

        gunModel[329].addShapeBox(4F, 0F, -4F, 2, 6, 9, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F); // 334
        gunModel[329].setRotationPoint(-76F, -21.5F, -0.5F);

        gunModel[330].addShapeBox(4F, 0F, -4F, 14, 4, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // 335
        gunModel[330].setRotationPoint(-90F, -21.5F, -0.5F);

        gunModel[331].addShapeBox(4F, 0F, -4F, 6, 8, 9, 0F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 336
        gunModel[331].setRotationPoint(-43F, -25.5F, -0.5F);

        gunModel[332].addShapeBox(4F, 0F, -4F, 50, 1, 9, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F); // 337
        gunModel[332].setRotationPoint(-93F, -25.5F, -0.5F);

        gunModel[333].addShapeBox(4F, 0F, -4F, 20, 1, 9, 0F, 0.25F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F); // 338
        gunModel[333].setRotationPoint(-113F, -25.5F, -0.5F);

        gunModel[334].addShapeBox(4F, 0F, -4F, 14, 8, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 339
        gunModel[334].setRotationPoint(-104F, -25F, -0.5F);

        gunModel[335].addShapeBox(4F, 0F, -4F, 20, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // 340
        gunModel[335].setRotationPoint(-110F, -17F, -0.5F);

        gunModel[336].addShapeBox(4F, 0F, -4F, 3, 5, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 341
        gunModel[336].setRotationPoint(-107F, -22F, -0.5F);

        gunModel[337].addShapeBox(4F, 0F, -4F, 15, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 342
        gunModel[337].setRotationPoint(-110F, -16F, 0.5F);

        gunModel[338].addShapeBox(4F, 0F, -4F, 9, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 3.0F, 0.0F, -0.25F, 3.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 343
        gunModel[338].setRotationPoint(-110F, -12.5F, 0.5F);

        gunModel[339].addShapeBox(4F, 0F, -4F, 8, 2, 6, 0F, 0.5F, 0.0F, 0.25F, 6.0F, 0.0F, 0.25F, 6.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 5.0F, 0.0F, -0.75F, 5.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // 344
        gunModel[339].setRotationPoint(-112F, -8.5F, 1F);

        gunModel[340].addShapeBox(4F, 0F, -4F, 8, 1, 4, 0F, 0.0F, 0.0F, 0.25F, 5.0F, 0.0F, 0.25F, 5.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, -0.75F, 4.5F, 0.0F, -0.75F, 4.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F); // 345
        gunModel[340].setRotationPoint(-112F, -6.5F, 2F);

        gunModel[341].addShapeBox(4F, 0F, -4F, 2, 4, 7, 0F, -6.0F, 0.0F, 0.0F, 6.0F, 0.0F, -1.0F, 6.0F, 0.0F, -1.0F, -6.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, 0.0F); // 346
        gunModel[341].setRotationPoint(-95F, -16F, 0.5F);

        gunModel[342].addShapeBox(4F, 0F, -4F, 1, 4, 7, 0F, -5.0F, 0.0F, 0.0F, 6.0F, 0.0F, -1.0F, 6.0F, 0.0F, -1.0F, -5.0F, 0.0F, 0.0F, -2.0F, 0.0F, -0.25F, 3.0F, 0.0F, -1.25F, 3.0F, 0.0F, -1.25F, -2.0F, 0.0F, -0.25F); // 347
        gunModel[342].setRotationPoint(-100F, -12.5F, 0.5F);

        gunModel[343].addShapeBox(4F, 0F, -4F, 1, 2, 6, 0F, -5.0F, 0.0F, 0.25F, 6.0F, 0.0F, -0.75F, 6.0F, 0.0F, -0.75F, -5.0F, 0.0F, 0.25F, -4.0F, 0.0F, -0.75F, 5.0F, 0.0F, -1.75F, 5.0F, 0.0F, -1.75F, -4.0F, 0.0F, -0.75F); // 348
        gunModel[343].setRotationPoint(-103F, -8.5F, 1F);

        gunModel[344].addShapeBox(4F, 0F, -4F, 1, 1, 4, 0F, -4.5F, 0.0F, 0.25F, 5.5F, 0.0F, -0.75F, 5.5F, 0.0F, -0.75F, -4.5F, 0.0F, 0.25F, -4.0F, 0.0F, -0.75F, 5.0F, 0.0F, -1.25F, 5.0F, 0.0F, -1.25F, -4.0F, 0.0F, -0.75F); // 349
        gunModel[344].setRotationPoint(-103.5F, -6.5F, 2F);

        gunModel[345].addShapeBox(4F, 0F, -4F, 9, 5, 10, 0F, 0.25F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F); // 350
        gunModel[345].setRotationPoint(-113F, -21.5F, -1F);

        gunModel[346].addShapeBox(4F, 0F, -4F, 1, 1, 10, 0F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.75F, -0.25F, 0.25F, -0.75F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F); // 351
        gunModel[346].setRotationPoint(-104.25F, -21.5F, -1F);

        gunModel[347].addShapeBox(4F, 0F, -4F, 3, 4, 10, 0F, 0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 352
        gunModel[347].setRotationPoint(-113F, -16.5F, -1F);

        gunModel[348].addShapeBox(4F, 0F, -4F, 3, 4, 10, 0F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -1.75F, 0.25F, 0.0F, -1.75F, 0.25F, 0.0F, -1.75F, -0.25F, 0.0F, -1.75F); // 353
        gunModel[348].setRotationPoint(-112.75F, -12.5F, -1F);

        gunModel[349].addShapeBox(4F, 0F, -4F, 2, 4, 10, 0F, 0.25F, 0.0F, 0.25F, -0.25F, 0.0F, -1.5F, -0.25F, 0.0F, -1.5F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.25F); // 354
        gunModel[349].setRotationPoint(-110F, -16.5F, -1F);

        gunModel[350].addShapeBox(4F, 0F, -4F, 2, 4, 10, 0F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -1.5F, -0.25F, 0.0F, -1.5F, 0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -1.75F, -1.75F, 0.0F, -1.75F, -1.75F, 0.0F, -1.75F, -0.25F, 0.0F, -1.75F); // 355
        gunModel[350].setRotationPoint(-109.75F, -12.5F, -1F);

        gunModel[351].addShapeBox(4F, 0F, -4F, 2, 5, 12, 0F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 356
        gunModel[351].setRotationPoint(-115.25F, -21.5F, -2F);

        gunModel[352].addShapeBox(4F, 0F, -4F, 2, 8, 12, 0F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 357
        gunModel[352].setRotationPoint(-115.25F, -29.5F, -2F);

        gunModel[353].addShapeBox(4F, 0F, -4F, 2, 5, 12, 0F, 0.0F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 358
        gunModel[353].setRotationPoint(-115.25F, -34.5F, -2F);

        gunModel[354].addShapeBox(4F, 0F, -4F, 2, 2, 10, 0F, 0.0F, 0.0F, -0.75F, 0.75F, 0.0F, -0.75F, 0.75F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 359
        gunModel[354].setRotationPoint(-115.25F, -36.5F, -1F);

        gunModel[355].addShapeBox(4F, 0F, -4F, 3, 1, 8, 0F, 0.0F, 0.5F, -2.25F, 0.75F, 0.5F, -2.25F, 0.75F, 0.5F, -2.25F, 0.0F, 0.5F, -2.25F, 0.0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // 360
        gunModel[355].setRotationPoint(-115.25F, -39.5F, 0F);

        gunModel[356].addShapeBox(4F, 0F, -4F, 2, 2, 9, 0F, 0.0F, 0.0F, -1.0F, 1.25F, 0.0F, -1.0F, 1.25F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 361
        gunModel[356].setRotationPoint(-115.25F, -38.5F, -0.5F);

        gunModel[357].addShapeBox(4F, 0F, -4F, 2, 5, 12, 0F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // 362
        gunModel[357].setRotationPoint(-115.25F, -16.5F, -2F);

        gunModel[358].addShapeBox(4F, 0F, -4F, 3, 3, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F); // 363
        gunModel[358].setRotationPoint(-115.25F, -11.5F, -1F);

        gunModel[359].addShapeBox(4F, 0F, -4F, 4, 2, 8, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, -0.5F, 0.0F, -1.25F); // 364
        gunModel[359].setRotationPoint(-115.25F, -8.5F, 0F);

        gunModel[360].addShapeBox(4F, 0F, -4F, 4, 1, 6, 0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -1.25F, 0.25F, -1.5F, 0.5F, 0.25F, -1.5F, 0.5F, 0.25F, -1.5F, -1.25F, 0.25F, -1.5F); // 365
        gunModel[360].setRotationPoint(-115.25F, -6.5F, 1F);

        gunModel[361].addShapeBox(4F, 0F, -4F, 1, 13, 12, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F); // 366
        gunModel[361].setRotationPoint(-116.25F, -29.5F, -2F);

        gunModel[362].addShapeBox(4F, 0F, -4F, 1, 2, 8, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F, -0.5F, 0.0F, -2.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, -0.5F, 0.0F, -2.25F); // 367
        gunModel[362].setRotationPoint(-116.25F, -8.5F, 0F);

        gunModel[363].addShapeBox(4F, 0F, -4F, 1, 1, 8, 0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -2.25F, -0.75F, 0.25F, -3.5F, 0.75F, 0.25F, -2.5F, 0.75F, 0.25F, -2.5F, -0.75F, 0.25F, -3.5F); // 368
        gunModel[363].setRotationPoint(-115.75F, -6.5F, 0F);

        gunModel[364].addShapeBox(4F, 0F, -4F, 1, 3, 10, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -2.25F); // 369
        gunModel[364].setRotationPoint(-116.25F, -11.5F, -1F);

        gunModel[365].addShapeBox(4F, 0F, -4F, 1, 5, 12, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F); // 370
        gunModel[365].setRotationPoint(-116.25F, -16.5F, -2F);

        gunModel[366].addShapeBox(4F, 0F, -4F, 1, 5, 12, 0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F); // 371
        gunModel[366].setRotationPoint(-116.25F, -34.5F, -2F);

        gunModel[367].addShapeBox(4F, 0F, -4F, 1, 2, 10, 0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F); // 372
        gunModel[367].setRotationPoint(-116.25F, -36.5F, -1F);

        gunModel[368].addShapeBox(4F, 0F, -4F, 1, 1, 8, 0F, 0.0F, 0.5F, -3.25F, 0.0F, 0.5F, -2.25F, 0.0F, 0.5F, -2.25F, 0.0F, 0.5F, -3.25F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F); // 373
        gunModel[368].setRotationPoint(-116.25F, -39.5F, 0F);

        gunModel[369].addShapeBox(4F, 0F, -4F, 1, 2, 9, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F); // 374
        gunModel[369].setRotationPoint(-116.25F, -38.5F, -0.5F);

        gunModel[370].addShapeBox(4F, 0F, -4F, 3, 1, 5, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // 378
        gunModel[370].setRotationPoint(57.5F, -39F, 1.5F);

        gunModel[371].addShapeBox(4F, 0F, -4F, 1, 2, 5, 0F, 2.5F, 0.0F, -0.5F, -1.25F, 0.0F, -0.5F, -1.25F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // 383
        gunModel[371].setRotationPoint(19F, -51.5F, 1.25F);

        gunModel[372].addShapeBox(4F, 0F, -4F, 8, 1, 1, 0F, 0.0F, 0.0F, -0.63F, 0.0F, 0.0F, -0.63F, 0.0F, 0.0F, -0.37F, 0.0F, 0.0F, -0.37F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // 385
        gunModel[372].setRotationPoint(61F, -21.5F, 8.25F);

        gunModel[373].addShapeBox(4F, 0F, -4F, 8, 1, 1, 0F, 0.0F, 0.0F, -0.37F, 0.0F, 0.0F, -0.37F, 0.0F, 0.0F, -0.63F, 0.0F, 0.0F, -0.63F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 386
        gunModel[373].setRotationPoint(61F, -21.5F, -1.25F);

        gunModel[374].addShapeBox(4F, 0F, -4F, 34, 3, 3, 0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 1.0F, 0.5F, 0.25F, 1.0F); // 387
        gunModel[374].setRotationPoint(-18.5F, -36F, 2.25F);

        gunModel[375].addShapeBox(4F, 0F, -4F, 1, 4, 1, 0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, -1.0F, -0.5F, 0.25F, -0.5F, -0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // 388
        gunModel[375].setRotationPoint(15F, -37F, 5.25F);

        gunModel[376].addShapeBox(4F, 0F, -4F, 1, 4, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -1.0F); // 389
        gunModel[376].setRotationPoint(15F, -37F, 1.75F);

        gunModel[377].addShapeBox(4F, 0F, -4F, 1, 4, 1, 0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F); // 390
        gunModel[377].setRotationPoint(-19.5F, -37F, 5.25F);

        gunModel[378].addShapeBox(4F, 0F, -4F, 1, 4, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, -0.5F, 0.25F, -0.5F); // 391
        gunModel[378].setRotationPoint(-19.5F, -37F, 1.75F);

        gunModel[379].addShapeBox(4F, 0F, -4F, 1, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, 0.0F, 0.5F, -2.25F, 0.0F, 0.5F, -2.25F, 0.5F, 0.0F, 0.25F, 0.5F); // 392
        gunModel[379].setRotationPoint(-31F, -51.5F, 0.25F);

        gunModel[380].addShapeBox(4F, 0F, -4F, 2, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.25F, 0.0F, 0.5F, -2.0F, 0.0F, 0.5F, -2.0F, 0.5F, 0.0F, -0.25F, 0.5F); // 393
        gunModel[380].setRotationPoint(-29.5F, -51.5F, 0.25F);

        gunModel[381].addShapeBox(4F, 0F, -4F, 1, 2, 7, 0F, 0.0F, 0.25F, 0.0F, 0.5F, -1.5F, 0.0F, 0.5F, -1.5F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F); // 394
        gunModel[381].setRotationPoint(-31F, -39.5F, 0.25F);

        gunModel[382].addShapeBox(4F, 0F, -4F, 1, 1, 7, 0F, 0.0F, -0.5F, 0.0F, 0.5F, -1.5F, 0.0F, 0.5F, -1.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F); // 395
        gunModel[382].setRotationPoint(-29.5F, -38.5F, 0.25F);

        gunModel[383].addShapeBox(4F, 0F, -4F, 4, 13, 1, 0F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 396
        gunModel[383].setRotationPoint(-38F, -49.5F, 7.5F);

        gunModel[384].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 397
        gunModel[384].setRotationPoint(-33.5F, -37.5F, 7.5F);

        gunModel[385].addShapeBox(4F, 0F, -4F, 4, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 398
        gunModel[385].setRotationPoint(-38F, -52.5F, 7.5F);

        gunModel[386].addShapeBox(4F, 0F, -4F, 62, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 400
        gunModel[386].setRotationPoint(-38F, -36.5F, 7.5F);

        gunModel[387].addShapeBox(4F, 0F, -4F, 62, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // 401
        gunModel[387].setRotationPoint(-38F, -34.5F, 7.5F);

        gunModel[388].addShapeBox(4F, 0F, -4F, 4, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F); // 402
        gunModel[388].setRotationPoint(24.5F, -36.5F, 7.5F);

        gunModel[389].addShapeBox(4F, 0F, -4F, 4, 13, 1, 0F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 403
        gunModel[389].setRotationPoint(-38F, -49.5F, -0.75F);

        gunModel[390].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 404
        gunModel[390].setRotationPoint(-33.5F, -37.5F, -0.5F);

        gunModel[391].addShapeBox(4F, 0F, -4F, 4, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 405
        gunModel[391].setRotationPoint(-38F, -52.5F, -0.5F);

        gunModel[392].addShapeBox(4F, 0F, -4F, 62, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 407
        gunModel[392].setRotationPoint(-38F, -36.5F, -0.5F);

        gunModel[393].addShapeBox(4F, 0F, -4F, 62, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // 408
        gunModel[393].setRotationPoint(-38F, -34.5F, -0.5F);

        gunModel[394].addShapeBox(4F, 0F, -4F, 4, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 409
        gunModel[394].setRotationPoint(24.5F, -36.5F, -0.5F);

        gunModel[395].addShapeBox(4F, 0F, -4F, 3, 1, 9, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F); // 410
        gunModel[395].setRotationPoint(-9.25F, -18.5F, -0.5F);

        gunModel[396].addShapeBox(4F, 0F, -4F, 3, 1, 9, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 411
        gunModel[396].setRotationPoint(-9.25F, -19.5F, -0.5F);

        gunModel[397].addShapeBox(4F, 0F, -4F, 3, 1, 9, 0F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 412
        gunModel[397].setRotationPoint(-9.25F, -20.5F, -0.5F);

        gunModel[398].addShapeBox(4F, 0F, -4F, 4, 1, 9, 0F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 413
        gunModel[398].setRotationPoint(-12.25F, -18.5F, -0.5F);

        gunModel[399].addShapeBox(4F, 0F, -4F, 1, 2, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 414
        gunModel[399].setRotationPoint(-35.25F, -21.5F, -1.5F);

        gunModel[400].addShapeBox(4F, 0F, -4F, 1, 2, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 415
        gunModel[400].setRotationPoint(-30.25F, -21.5F, -1.5F);

        gunModel[401].addShapeBox(4F, 0F, -4F, 1, 2, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // 416
        gunModel[401].setRotationPoint(-30.25F, -19.5F, -1.5F);

        gunModel[402].addShapeBox(4F, 0F, -4F, 1, 2, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // 417
        gunModel[402].setRotationPoint(-35.25F, -19.5F, -1.5F);

        gunModel[403].addShapeBox(4F, 0F, -4F, 1, 2, 11, 0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 418
        gunModel[403].setRotationPoint(-30.25F, -23.5F, -1.5F);

        gunModel[404].addShapeBox(4F, 0F, -4F, 1, 2, 11, 0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 419
        gunModel[404].setRotationPoint(-35.25F, -23.5F, -1.5F);

        gunModel[405].addShapeBox(4F, 0F, -4F, 2, 1, 11, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 420
        gunModel[405].setRotationPoint(-33.25F, -23.5F, -1.5F);

        gunModel[406].addShapeBox(4F, 0F, -4F, 2, 1, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // 421
        gunModel[406].setRotationPoint(-33.25F, -18.5F, -1.5F);

        gunModel[407].addShapeBox(4F, 0F, -4F, 3, 1, 10, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F); // 422
        gunModel[407].setRotationPoint(-33.75F, -20F, -1F);

        gunModel[408].addShapeBox(4F, 0F, -4F, 3, 1, 10, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 423
        gunModel[408].setRotationPoint(-33.75F, -21F, -1F);

        gunModel[409].addShapeBox(4F, 0F, -4F, 3, 1, 10, 0F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 424
        gunModel[409].setRotationPoint(-33.75F, -22F, -1F);

        gunModel[410].addShapeBox(4F, 0F, -4F, 72, 3, 10, 0F, 0.25F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F); // 425
        gunModel[410].setRotationPoint(-46F, -32.5F, -1F);

        gunModel[411].addShapeBox(4F, 0F, -4F, 47, 1, 7, 0F, 0.75F, -0.75F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, -0.75F, -0.25F, 0.75F, -0.75F, -0.25F, 0.75F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F); // 426
        gunModel[411].setRotationPoint(-112.5F, -33.5F, 0.75F);

        gunModel[412].addShapeBox(4F, 0F, -4F, 48, 2, 6, 0F, 0.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F, 0.25F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 1.0F, 0.25F, 0.25F, 1.0F); // 427
        gunModel[412].setRotationPoint(-113F, -35F, 0.75F);

        gunModel[413].addShapeBox(4F, 0F, -4F, 74, 1, 7, 0F, 0.75F, -0.75F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, -0.75F, -0.25F, 0.75F, -0.75F, -0.25F, 0.75F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F); // 428
        gunModel[413].setRotationPoint(-45.5F, -33.5F, 0.75F);

        gunModel[414].addShapeBox(4F, 0F, -4F, 2, 2, 6, 0F, 0.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F, 0.25F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 1.0F, 0.25F, 0.25F, 1.0F); // 429
        gunModel[414].setRotationPoint(-46F, -35F, 0.75F);

        gunModel[415].addShapeBox(4F, 0F, -4F, 18, 3, 7, 0F, 0.25F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F); // 430
        gunModel[415].setRotationPoint(-64.75F, -32.5F, 2F);

        gunModel[416].addShapeBox(4F, 0F, -4F, 18, 1, 4, 0F, 0.75F, -0.75F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, -0.25F, 0.75F, -0.75F, -0.25F, 0.75F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F); // 431
        gunModel[416].setRotationPoint(-64.25F, -33.5F, 3.75F);

        gunModel[417].addShapeBox(4F, 0F, -4F, 19, 2, 3, 0F, 0.25F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F, 0.25F, 0.25F, 0.5F, -0.5F, 0.25F, 0.5F, -0.5F, 0.25F, 1.0F, 0.25F, 0.25F, 1.0F); // 432
        gunModel[417].setRotationPoint(-64.75F, -35F, 3.75F);

        gunModel[418].addShapeBox(4F, 0F, -4F, 1, 3, 1, 0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 433
        gunModel[418].setRotationPoint(-46.5F, -32.5F, -2F);

        gunModel[419].addShapeBox(4F, 0F, -4F, 1, 3, 1, 0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, -0.5F, -1.75F, 0.0F, -0.5F, -1.75F, 0.0F, -0.5F, 1.25F, 0.0F, -0.5F, 1.25F); // 434
        gunModel[419].setRotationPoint(-46.5F, -35F, -2F);

        gunModel[420].addShapeBox(4F, 0F, -4F, 1, 3, 1, 0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // 435
        gunModel[420].setRotationPoint(-66F, -32.5F, -2F);

        gunModel[421].addShapeBox(4F, 0F, -4F, 1, 3, 1, 0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, -0.5F, -1.75F, 0.0F, -0.5F, -1.75F, 0.0F, -0.5F, 1.25F, 0.0F, -0.5F, 1.25F); // 436
        gunModel[421].setRotationPoint(-66F, -35F, -2F);

        gunModel[422].addShapeBox(4F, 0F, -4F, 21, 1, 1, 0F, 0.0F, 0.0F, -2.25F, -0.5F, 0.0F, -2.25F, -0.5F, 0.0F, 1.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, -1.75F, -0.5F, 0.0F, -1.75F, -0.5F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F); // 437
        gunModel[422].setRotationPoint(-66F, -36F, -2F);

        gunModel[423].addShapeBox(4F, 0F, -4F, 20, 1, 1, 0F, 0.5F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 1.25F, 0.5F, 0.0F, 1.25F, 0.5F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 1.25F, 0.5F, 0.0F, 1.25F); // 438
        gunModel[423].setRotationPoint(-65.5F, -29.5F, -3.5F);

        gunModel[424].addShapeBox(4F, 0F, -4F, 11, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // 439
        gunModel[424].setRotationPoint(57.5F, -38F, 1.5F);

        gunModel[425].addShapeBox(4F, 0F, -4F, 11, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // 440
        gunModel[425].setRotationPoint(57.5F, -36.25F, 1.5F);

        gunModel[426].addShapeBox(4F, 0F, -4F, 11, 6, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 441
        gunModel[426].setRotationPoint(57.5F, -35.25F, 2F);

        gunModel[427].addShapeBox(4F, 0F, -4F, 1, 5, 2, 0F, 0.0F, 0.0F, -1.5F, 0.5F, 0.0F, -1.5F, 0.5F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 450
        gunModel[427].setRotationPoint(68.5F, -36.5F, 3.5F);

        gunModel[428].addShapeBox(4F, 0F, -4F, 1, 2, 2, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, -0.5F, -1.05F, 0.0F, -1.0F, -1.2F, 0.0F, -1.0F, 1.05F, 0.0F, -0.5F, 1.05F); // 451
        gunModel[428].setRotationPoint(70F, -36.5F, 3.5F);

        gunModel[429].addShapeBox(4F, 0F, -4F, 1, 2, 2, 0F, 0.0F, 0.0F, -1.5F, 0.0F, -0.5F, -1.35F, 0.0F, -0.5F, 1.35F, 0.0F, 0.0F, 1.5F, 0.0F, -0.5F, -1.05F, 0.0F, -0.5F, -1.05F, 0.0F, -0.5F, 1.05F, 0.0F, -0.5F, 1.05F); // 452
        gunModel[429].setRotationPoint(70F, -33F, 2.45F);

        gunModel[430].addShapeBox(4F, 0F, -4F, 6, 4, 5, 0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 084
        gunModel[430].setRotationPoint(-74F, -14.5F, 2F);

        gunModel[431].addShapeBox(4F, 0F, -4F, 4, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F); // 085
        gunModel[431].setRotationPoint(-74F, -10.5F, 2F);

        gunModel[432].addShapeBox(4F, 0F, -4F, 4, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // 086
        gunModel[432].setRotationPoint(-74.5F, -9.5F, 2.5F);

        gunModel[433].addShapeBox(4F, 0F, -4F, 36, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 455
        gunModel[433].setRotationPoint(23F, -20.5F, 0F);

        gunModel[434].addShapeBox(4F, 0F, -4F, 42, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // 463
        gunModel[434].setRotationPoint(-36F, -53.5F, 1F);

        gunModel[435].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 463
        gunModel[435].setRotationPoint(-36F, -54.5F, 1F);

        gunModel[436].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 463
        gunModel[436].setRotationPoint(-32F, -54.5F, 1F);

        gunModel[437].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 463
        gunModel[437].setRotationPoint(-28F, -54.5F, 1F);

        gunModel[438].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 463
        gunModel[438].setRotationPoint(-24F, -54.5F, 1F);

        gunModel[439].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 463
        gunModel[439].setRotationPoint(-20F, -54.5F, 1F);

        gunModel[440].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 463
        gunModel[440].setRotationPoint(-16F, -54.5F, 1F);

        gunModel[441].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 463
        gunModel[441].setRotationPoint(-12F, -54.5F, 1F);

        gunModel[442].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 463
        gunModel[442].setRotationPoint(-8F, -54.5F, 1F);

        gunModel[443].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 463
        gunModel[443].setRotationPoint(-4F, -54.5F, 1F);

        gunModel[444].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 463
        gunModel[444].setRotationPoint(0F, -54.5F, 1F);

        gunModel[445].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 463
        gunModel[445].setRotationPoint(4F, -54.5F, 1F);

        gunModel[446].addShapeBox(0F, 0F, 0F, 18, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 644
        gunModel[446].setRotationPoint(55F, -38F, 3.75F);

        gunModel[447].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 644
        gunModel[447].setRotationPoint(55F, -38F, 4.75F);

        gunModel[448].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 644
        gunModel[448].setRotationPoint(59F, -38F, 4.75F);

        gunModel[449].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 644
        gunModel[449].setRotationPoint(63F, -38F, 4.75F);

        gunModel[450].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 644
        gunModel[450].setRotationPoint(67F, -38F, 4.75F);

        gunModel[451].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 644
        gunModel[451].setRotationPoint(71F, -38F, 4.75F);

        gunModel[452].addShapeBox(0F, 0F, 0F, 40, 1, 4, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 650
        gunModel[452].setRotationPoint(65F, -29F, -2F);

        gunModel[453].addShapeBox(0F, 0F, 0F, 40, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 650
        gunModel[453].setRotationPoint(65F, -26F, -2F);

        gunModel[454].addShapeBox(0F, 0F, 0F, 40, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 650
        gunModel[454].setRotationPoint(65F, -28F, -2F);

        gunModel[455].addShapeBox(0F, 0F, 0F, 40, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 650
        gunModel[455].setRotationPoint(65F, -28F, 1F);

        gunModel[456].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1.75F, 0F, 0F, 1.75F, 0F, 0F, 0F, 0F, 0F); // Box 654
        gunModel[456].setRotationPoint(20F, -52.5F, -2.5F);

        gunModel[457].addShapeBox(4F, 0F, -4F, 36, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 455
        gunModel[457].setRotationPoint(23F, -19.5F, 1F);

        gunModel[458].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // 455
        gunModel[458].setRotationPoint(23F, -18.5F, 1F);

        gunModel[459].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // 455
        gunModel[459].setRotationPoint(27F, -18.5F, 1F);

        gunModel[460].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // 455
        gunModel[460].setRotationPoint(31F, -18.5F, 1F);

        gunModel[461].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // 455
        gunModel[461].setRotationPoint(35F, -18.5F, 1F);

        gunModel[462].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // 455
        gunModel[462].setRotationPoint(39F, -18.5F, 1F);

        gunModel[463].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // 455
        gunModel[463].setRotationPoint(43F, -18.5F, 1F);

        gunModel[464].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // 455
        gunModel[464].setRotationPoint(47F, -18.5F, 1F);

        gunModel[465].addShapeBox(4F, 0F, -4F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // 455
        gunModel[465].setRotationPoint(51F, -18.5F, 1F);

        gunModel[466].addShapeBox(4F, 0F, -4F, 4, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // 455
        gunModel[466].setRotationPoint(55F, -18.5F, 1F);

        gunModel[467].addShapeBox(4F, 0F, -4F, 1, 5, 2, 0F, 0.0F, 0.0F, -1.5F, 0.5F, -1F, -1.5F, 0.5F, -1F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 450
        gunModel[467].setRotationPoint(71F, -36.5F, 3.5F);

        gunModel[468].addShapeBox(4F, 0F, -4F, 3, 2, 2, 0F, 0.0F, -0.5F, -0.5F, 1F, -0.5F, -0.5F, 1F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 450
        gunModel[468].setRotationPoint(68.5F, -32F, 3F);


        defaultBarrelModel = new ModelRendererTurbo[6];
        defaultBarrelModel[0] = new ModelRendererTurbo(this, 281, 376, textureX, textureY); // 01
        defaultBarrelModel[1] = new ModelRendererTurbo(this, 281, 396, textureX, textureY); // 02
        defaultBarrelModel[2] = new ModelRendererTurbo(this, 281, 386, textureX, textureY); // 03
        defaultBarrelModel[3] = new ModelRendererTurbo(this, 281, 406, textureX, textureY); // 01
        defaultBarrelModel[4] = new ModelRendererTurbo(this, 281, 426, textureX, textureY); // 02
        defaultBarrelModel[5] = new ModelRendererTurbo(this, 281, 416, textureX, textureY); // 03

        defaultBarrelModel[0].addShapeBox(4F, 0F, -4F, 11, 2, 6, 0F, 0F, 0F, -2F, 0.0F, 0F, -2F, 0.0F, 0F, -2F, 0.0F, 0F, -2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 01
        defaultBarrelModel[0].setRotationPoint(101F, -30F, 1F);

        defaultBarrelModel[1].addShapeBox(4F, 0F, -4F, 11, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // 02
        defaultBarrelModel[1].setRotationPoint(101F, -26F, 1F);

        defaultBarrelModel[2].addShapeBox(4F, 0F, -4F, 11, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 03
        defaultBarrelModel[2].setRotationPoint(101F, -28F, 1F);

        defaultBarrelModel[3].addShapeBox(4F, 0F, -4F, 11, 2, 6, 0F, 0F, 0F, -2F, 0.0F, 0F, -2F, 0.0F, 0F, -2F, 0.0F, 0F, -2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 01
        defaultBarrelModel[3].setRotationPoint(62F, -30F, 1F);

        defaultBarrelModel[4].addShapeBox(4F, 0F, -4F, 11, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // 02
        defaultBarrelModel[4].setRotationPoint(62F, -26F, 1F);

        defaultBarrelModel[5].addShapeBox(4F, 0F, -4F, 11, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // 03
        defaultBarrelModel[5].setRotationPoint(62F, -28F, 1F);


        defaultScopeModel = new ModelRendererTurbo[51];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 97, 49, textureX, textureY); // 268
        defaultScopeModel[1] = new ModelRendererTurbo(this, 257, 65, textureX, textureY); // 277
        defaultScopeModel[2] = new ModelRendererTurbo(this, 281, 249, textureX, textureY); // 375
        defaultScopeModel[3] = new ModelRendererTurbo(this, 121, 137, textureX, textureY); // 376
        defaultScopeModel[4] = new ModelRendererTurbo(this, 489, 105, textureX, textureY); // 377
        defaultScopeModel[5] = new ModelRendererTurbo(this, 385, 249, textureX, textureY); // 379
        defaultScopeModel[6] = new ModelRendererTurbo(this, 105, 113, textureX, textureY); // 380
        defaultScopeModel[7] = new ModelRendererTurbo(this, 161, 113, textureX, textureY); // 381
        defaultScopeModel[8] = new ModelRendererTurbo(this, 193, 113, textureX, textureY); // 382
        defaultScopeModel[9] = new ModelRendererTurbo(this, 329, 121, textureX, textureY); // 003
        defaultScopeModel[10] = new ModelRendererTurbo(this, 385, 121, textureX, textureY); // 004
        defaultScopeModel[11] = new ModelRendererTurbo(this, 49, 121, textureX, textureY); // 005
        defaultScopeModel[12] = new ModelRendererTurbo(this, 417, 121, textureX, textureY); // 006
        defaultScopeModel[13] = new ModelRendererTurbo(this, 49, 129, textureX, textureY); // 007
        defaultScopeModel[14] = new ModelRendererTurbo(this, 65, 129, textureX, textureY); // 008
        defaultScopeModel[15] = new ModelRendererTurbo(this, 121, 129, textureX, textureY); // 009
        defaultScopeModel[16] = new ModelRendererTurbo(this, 145, 129, textureX, textureY); // 010
        defaultScopeModel[17] = new ModelRendererTurbo(this, 265, 129, textureX, textureY); // 011
        defaultScopeModel[18] = new ModelRendererTurbo(this, 417, 129, textureX, textureY); // 012
        defaultScopeModel[19] = new ModelRendererTurbo(this, 489, 129, textureX, textureY); // 013
        defaultScopeModel[20] = new ModelRendererTurbo(this, 65, 137, textureX, textureY); // 014
        defaultScopeModel[21] = new ModelRendererTurbo(this, 81, 137, textureX, textureY); // 015
        defaultScopeModel[22] = new ModelRendererTurbo(this, 161, 137, textureX, textureY); // 016
        defaultScopeModel[23] = new ModelRendererTurbo(this, 81, 89, textureX, textureY); // 017
        defaultScopeModel[24] = new ModelRendererTurbo(this, 97, 89, textureX, textureY); // 018
        defaultScopeModel[25] = new ModelRendererTurbo(this, 313, 97, textureX, textureY); // 019
        defaultScopeModel[26] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // 020
        defaultScopeModel[27] = new ModelRendererTurbo(this, 41, 97, textureX, textureY); // 021
        defaultScopeModel[28] = new ModelRendererTurbo(this, 105, 153, textureX, textureY); // 022
        defaultScopeModel[29] = new ModelRendererTurbo(this, 337, 97, textureX, textureY); // 029
        defaultScopeModel[30] = new ModelRendererTurbo(this, 153, 105, textureX, textureY); // 030
        defaultScopeModel[31] = new ModelRendererTurbo(this, 265, 105, textureX, textureY); // 031
        defaultScopeModel[32] = new ModelRendererTurbo(this, 281, 105, textureX, textureY); // 032
        defaultScopeModel[33] = new ModelRendererTurbo(this, 393, 65, textureX, textureY); // 033
        defaultScopeModel[34] = new ModelRendererTurbo(this, 313, 121, textureX, textureY); // 034
        defaultScopeModel[35] = new ModelRendererTurbo(this, 281, 137, textureX, textureY); // 035
        defaultScopeModel[36] = new ModelRendererTurbo(this, 281, 113, textureX, textureY); // 036
        defaultScopeModel[37] = new ModelRendererTurbo(this, 425, 113, textureX, textureY); // 037
        defaultScopeModel[38] = new ModelRendererTurbo(this, 369, 137, textureX, textureY); // 038
        defaultScopeModel[39] = new ModelRendererTurbo(this, 241, 113, textureX, textureY); // 039
        defaultScopeModel[40] = new ModelRendererTurbo(this, 441, 113, textureX, textureY); // 040
        defaultScopeModel[41] = new ModelRendererTurbo(this, 489, 105, textureX, textureY); // 041
        defaultScopeModel[42] = new ModelRendererTurbo(this, 17, 113, textureX, textureY); // 042
        defaultScopeModel[43] = new ModelRendererTurbo(this, 105, 113, textureX, textureY); // 043
        defaultScopeModel[44] = new ModelRendererTurbo(this, 137, 113, textureX, textureY); // 044
        defaultScopeModel[45] = new ModelRendererTurbo(this, 161, 113, textureX, textureY); // 045
        defaultScopeModel[46] = new ModelRendererTurbo(this, 193, 113, textureX, textureY); // 046
        defaultScopeModel[47] = new ModelRendererTurbo(this, 457, 113, textureX, textureY); // 047
        defaultScopeModel[48] = new ModelRendererTurbo(this, 313, 129, textureX, textureY); // 048
        defaultScopeModel[49] = new ModelRendererTurbo(this, 305, 161, textureX, textureY); // 278
        defaultScopeModel[50] = new ModelRendererTurbo(this, 1, 169, textureX, textureY); // 285

        defaultScopeModel[0].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F); // 268
        defaultScopeModel[0].setRotationPoint(17F, -53.5F, 0.25F);

        defaultScopeModel[1].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F); // 277
        defaultScopeModel[1].setRotationPoint(17F, -53.5F, 6.25F);

        defaultScopeModel[2].addShapeBox(4F, 0F, -4F, 8, 5, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // 375
        defaultScopeModel[2].setRotationPoint(60.5F, -43F, 1.5F);

        defaultScopeModel[3].addShapeBox(4F, 0F, -4F, 1, 4, 5, 0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // 376
        defaultScopeModel[3].setRotationPoint(59.5F, -43F, 1.5F);

        defaultScopeModel[4].addShapeBox(4F, 0F, -4F, 2, 2, 5, 0F, 0.0F, -2.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // 377
        defaultScopeModel[4].setRotationPoint(57.5F, -41F, 1.5F);

        defaultScopeModel[5].addShapeBox(4F, 0F, -4F, 8, 6, 4, 0F, -2.25F, -0.25F, 0.25F, 2.25F, -0.25F, 0.25F, 2.25F, -0.25F, 0.25F, -2.25F, -0.25F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 379
        defaultScopeModel[5].setRotationPoint(60.5F, -49F, 2F);

        defaultScopeModel[6].addShapeBox(4F, 0F, -4F, 3, 1, 5, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F); // 380
        defaultScopeModel[6].setRotationPoint(64.5F, -45.5F, 1.5F);

        defaultScopeModel[7].addShapeBox(4F, 0F, -4F, 3, 1, 5, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 381
        defaultScopeModel[7].setRotationPoint(64.5F, -46.5F, 1.5F);

        defaultScopeModel[8].addShapeBox(4F, 0F, -4F, 3, 1, 5, 0F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 382
        defaultScopeModel[8].setRotationPoint(64.5F, -47.5F, 1.5F);

        defaultScopeModel[9].addShapeBox(4F, 0F, -4F, 6, 2, 4, 0F, -1.0F, -0.25F, 0.0F, 2.25F, -0.25F, 0.0F, 2.25F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // 003
        defaultScopeModel[9].setRotationPoint(62.5F, -50.75F, 2F);

        defaultScopeModel[10].addShapeBox(4F, 0F, -4F, 5, 3, 4, 0F, -1.5F, -0.25F, -0.5F, 2.25F, -0.25F, -0.5F, 2.25F, -0.25F, -0.5F, -1.5F, -0.25F, -0.5F, 0.0F, 0.25F, 0.0F, 2.25F, 0.25F, 0.0F, 2.25F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // 004
        defaultScopeModel[10].setRotationPoint(63.5F, -53.75F, 2F);

        defaultScopeModel[11].addShapeBox(4F, 0F, -4F, 5, 2, 1, 0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // 005
        defaultScopeModel[11].setRotationPoint(65.5F, -57.5F, 1F);

        defaultScopeModel[12].addShapeBox(4F, 0F, -4F, 5, 2, 1, 0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // 006
        defaultScopeModel[12].setRotationPoint(65.5F, -57.5F, 6F);

        defaultScopeModel[13].addShapeBox(4F, 0F, -4F, 5, 1, 1, 0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F); // 007
        defaultScopeModel[13].setRotationPoint(65.5F, -55.5F, 6F);

        defaultScopeModel[14].addShapeBox(4F, 0F, -4F, 5, 1, 1, 0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F, 0.25F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // 008
        defaultScopeModel[14].setRotationPoint(65.5F, -54.5F, 5.5F);

        defaultScopeModel[15].addShapeBox(4F, 0F, -4F, 5, 1, 1, 0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F); // 009
        defaultScopeModel[15].setRotationPoint(65.5F, -55.5F, 1F);

        defaultScopeModel[16].addShapeBox(4F, 0F, -4F, 5, 1, 1, 0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F); // 010
        defaultScopeModel[16].setRotationPoint(65.5F, -54.5F, 1.5F);

        defaultScopeModel[17].addShapeBox(4F, 0F, -4F, 5, 1, 1, 0F, 0.5F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // 011
        defaultScopeModel[17].setRotationPoint(65.5F, -58.5F, 6F);

        defaultScopeModel[18].addShapeBox(4F, 0F, -4F, 5, 1, 1, 0F, 0.5F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F, 0.25F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // 012
        defaultScopeModel[18].setRotationPoint(65.5F, -59.5F, 5.5F);

        defaultScopeModel[19].addShapeBox(4F, 0F, -4F, 5, 1, 1, 0F, 0.5F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // 013
        defaultScopeModel[19].setRotationPoint(65.5F, -58.5F, 1F);

        defaultScopeModel[20].addShapeBox(4F, 0F, -4F, 5, 1, 1, 0F, 0.5F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // 014
        defaultScopeModel[20].setRotationPoint(65.5F, -59.5F, 1.5F);

        defaultScopeModel[21].addShapeBox(4F, 0F, -4F, 5, 1, 2, 0F, 0.5F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F); // 015
        defaultScopeModel[21].setRotationPoint(65.5F, -59.5F, 3F);

        defaultScopeModel[22].addShapeBox(4F, 0F, -4F, 5, 1, 2, 0F, 0.5F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F); // 016
        defaultScopeModel[22].setRotationPoint(65.5F, -54.5F, 3F);

        defaultScopeModel[23].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 017
        defaultScopeModel[23].setRotationPoint(67.5F, -55.5F, 3.5F);

        defaultScopeModel[24].addShapeBox(4F, 0F, -4F, 3, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 018
        defaultScopeModel[24].setRotationPoint(66.5F, -55.5F, 3.5F);

        defaultScopeModel[25].addShapeBox(4F, 0F, -4F, 3, 1, 1, 0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 019
        defaultScopeModel[25].setRotationPoint(66.5F, -55.5F, 2.5F);

        defaultScopeModel[26].addShapeBox(4F, 0F, -4F, 3, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // 020
        defaultScopeModel[26].setRotationPoint(66.5F, -55.5F, 4.5F);

        defaultScopeModel[27].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, -0.1F, 0.25F, -0.5F, -0.1F, 0.25F, -0.5F, -0.1F, 0.25F, -0.5F, -0.1F, 0.25F, -0.5F, -0.1F, 0.5F, -0.1F, -0.1F, 0.5F, -0.1F, -0.1F, 0.5F, -0.1F, -0.1F, 0.5F, -0.1F); // 021
        defaultScopeModel[27].setRotationPoint(67.5F, -57.5F, 3.5F);

        defaultScopeModel[28].addShapeBox(4F, 0F, -4F, 5, 2, 4, 0F, -0.8F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.8F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 022
        defaultScopeModel[28].setRotationPoint(-41.5F, -53.5F, 1.75F);

        defaultScopeModel[29].addShapeBox(4F, 0F, -4F, 2, 2, 1, 0F, -0.7F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, -0.7F, -0.25F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // 029
        defaultScopeModel[29].setRotationPoint(-40.7F, -55.5F, 1.75F);

        defaultScopeModel[30].addShapeBox(4F, 0F, -4F, 2, 2, 1, 0F, -0.7F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, 0.0F, -0.7F, -0.25F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 030
        defaultScopeModel[30].setRotationPoint(-40.7F, -55.5F, 5.25F);

        defaultScopeModel[31].addShapeBox(4F, 0F, -4F, 2, 2, 1, 0F, -0.7F, -0.75F, -0.5F, -0.5F, -0.75F, -0.5F, -0.5F, -0.25F, 0.0F, -0.7F, -0.25F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 031
        defaultScopeModel[31].setRotationPoint(-40.7F, -55.5F, 4.75F);

        defaultScopeModel[32].addShapeBox(4F, 0F, -4F, 2, 2, 1, 0F, -0.7F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.75F, -0.5F, -0.7F, -0.75F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // 032
        defaultScopeModel[32].setRotationPoint(-40.7F, -55.5F, 2.25F);

        defaultScopeModel[33].addShapeBox(4F, 0F, -4F, 2, 2, 3, 0F, -0.45F, -1.25F, 0.0F, -0.5F, -1.25F, 0.0F, -0.5F, -1.25F, -0.5F, -0.45F, -1.25F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // 033
        defaultScopeModel[33].setRotationPoint(-40.7F, -55.5F, 2.75F);

        defaultScopeModel[34].addShapeBox(4F, 0F, -4F, 4, 3, 1, 0F, 0.0F, -0.75F, 0.25F, 0.0F, -0.75F, 0.25F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // 034
        defaultScopeModel[34].setRotationPoint(-38.7F, -56.3F, 2.25F);

        defaultScopeModel[35].addShapeBox(4F, 0F, -4F, 4, 3, 1, 0F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, 0.25F, 0.0F, -0.75F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 035
        defaultScopeModel[35].setRotationPoint(-38.7F, -56.3F, 4.75F);

        defaultScopeModel[36].addShapeBox(4F, 0F, -4F, 4, 1, 1, 0F, -0.5F, -0.8F, 0.25F, -0.75F, -0.8F, 0.25F, -0.75F, -0.8F, -0.5F, -0.5F, -0.8F, -0.5F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 036
        defaultScopeModel[36].setRotationPoint(-38.7F, -56.8F, 2.25F);

        defaultScopeModel[37].addShapeBox(4F, 0F, -4F, 4, 1, 1, 0F, -0.5F, -0.8F, 0.25F, -0.75F, -0.8F, 0.25F, -0.75F, -0.8F, -0.5F, -0.5F, -0.8F, -0.5F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // 037
        defaultScopeModel[37].setRotationPoint(-38.7F, -56.8F, 5.5F);

        defaultScopeModel[38].addShapeBox(4F, 0F, -4F, 4, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // 038
        defaultScopeModel[38].setRotationPoint(-38.7F, -54.5F, 2.75F);

        defaultScopeModel[39].addShapeBox(4F, 0F, -4F, 1, 1, 2, 0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 039
        defaultScopeModel[39].setRotationPoint(-37.7F, -55.55F, 3.25F);

        defaultScopeModel[40].addShapeBox(4F, 0F, -4F, 1, 1, 2, 0F, 0.0F, -0.5F, 0.4F, 0.0F, -0.5F, 0.4F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, 0.0F, 0.4F, 0.0F, 0.0F, 0.4F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F); // 040
        defaultScopeModel[40].setRotationPoint(-37.7F, -57.2F, 3.25F);

        defaultScopeModel[41].addShapeBox(4F, 0F, -4F, 1, 2, 1, 0F, 0.0F, -0.35F, 0.3F, 0.0F, -0.35F, 0.3F, 0.0F, -0.35F, -0.8F, 0.0F, -0.35F, -0.8F, 0.0F, -0.5F, 0.3F, 0.0F, -0.5F, 0.3F, 0.0F, -0.5F, -0.8F, 0.0F, -0.5F, -0.8F); // 041
        defaultScopeModel[41].setRotationPoint(-37.7F, -56.55F, 3.15F);

        defaultScopeModel[42].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // 042
        defaultScopeModel[42].setRotationPoint(-37.7F, -55.55F, 2.6F);

        defaultScopeModel[43].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F); // 043
        defaultScopeModel[43].setRotationPoint(-37.7F, -55.55F, 4.3F);

        defaultScopeModel[44].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F); // 044
        defaultScopeModel[44].setRotationPoint(-37.7F, -56.7F, 2.6F);

        defaultScopeModel[45].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F); // 045
        defaultScopeModel[45].setRotationPoint(-37.7F, -56.7F, 4.3F);

        defaultScopeModel[46].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.5F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F); // 046
        defaultScopeModel[46].setRotationPoint(67.5F, -57F, 5F);

        defaultScopeModel[47].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -0.25F, -0.5F, 0.5F, -0.25F, -0.5F, 0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -0.25F, -0.5F, 0.5F, -0.25F, -0.5F); // 047
        defaultScopeModel[47].setRotationPoint(67.5F, -57F, 2F);

        defaultScopeModel[48].addShapeBox(4F, 0F, -4F, 1, 2, 1, 0F, 0.0F, -0.35F, 0.3F, 0.0F, -0.35F, 0.3F, 0.0F, -0.35F, -0.8F, 0.0F, -0.35F, -0.8F, 0.0F, -0.5F, 0.3F, 0.0F, -0.5F, 0.3F, 0.0F, -0.5F, -0.8F, 0.0F, -0.5F, -0.8F); // 048
        defaultScopeModel[48].setRotationPoint(-37.7F, -56.55F, 4.85F);

        defaultScopeModel[49].addShapeBox(4F, 0F, -4F, 53, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 278
        defaultScopeModel[49].setRotationPoint(-37F, -53.5F, 6.25F);

        defaultScopeModel[50].addShapeBox(4F, 0F, -4F, 53, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // 285
        defaultScopeModel[50].setRotationPoint(-37F, -53.5F, 0.25F);


        ammoModel = new ModelRendererTurbo[83];
        ammoModel[0] = new ModelRendererTurbo(this, 193, 313, textureX, textureY); // 001
        ammoModel[1] = new ModelRendererTurbo(this, 441, 313, textureX, textureY); // 002
        ammoModel[2] = new ModelRendererTurbo(this, 1, 321, textureX, textureY); // 003
        ammoModel[3] = new ModelRendererTurbo(this, 57, 321, textureX, textureY); // 004
        ammoModel[4] = new ModelRendererTurbo(this, 113, 321, textureX, textureY); // 005
        ammoModel[5] = new ModelRendererTurbo(this, 241, 321, textureX, textureY); // 006
        ammoModel[6] = new ModelRendererTurbo(this, 305, 321, textureX, textureY); // 007
        ammoModel[7] = new ModelRendererTurbo(this, 177, 321, textureX, textureY); // 008
        ammoModel[8] = new ModelRendererTurbo(this, 361, 321, textureX, textureY); // 009
        ammoModel[9] = new ModelRendererTurbo(this, 385, 321, textureX, textureY); // 010
        ammoModel[10] = new ModelRendererTurbo(this, 409, 321, textureX, textureY); // 011
        ammoModel[11] = new ModelRendererTurbo(this, 193, 329, textureX, textureY); // 012
        ammoModel[12] = new ModelRendererTurbo(this, 217, 329, textureX, textureY); // 013
        ammoModel[13] = new ModelRendererTurbo(this, 425, 329, textureX, textureY); // 014
        ammoModel[14] = new ModelRendererTurbo(this, 1, 337, textureX, textureY); // 015
        ammoModel[15] = new ModelRendererTurbo(this, 313, 273, textureX, textureY); // 016
        ammoModel[16] = new ModelRendererTurbo(this, 473, 241, textureX, textureY); // 017
        ammoModel[17] = new ModelRendererTurbo(this, 473, 329, textureX, textureY); // 018
        ammoModel[18] = new ModelRendererTurbo(this, 505, 113, textureX, textureY); // 019
        ammoModel[19] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // 020
        ammoModel[20] = new ModelRendererTurbo(this, 17, 121, textureX, textureY); // 021
        ammoModel[21] = new ModelRendererTurbo(this, 361, 121, textureX, textureY); // 022
        ammoModel[22] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // 023
        ammoModel[23] = new ModelRendererTurbo(this, 393, 153, textureX, textureY); // 024
        ammoModel[24] = new ModelRendererTurbo(this, 73, 121, textureX, textureY); // 025
        ammoModel[25] = new ModelRendererTurbo(this, 225, 129, textureX, textureY); // 026
        ammoModel[26] = new ModelRendererTurbo(this, 505, 129, textureX, textureY); // 027
        ammoModel[27] = new ModelRendererTurbo(this, 89, 121, textureX, textureY); // 028
        ammoModel[28] = new ModelRendererTurbo(this, 241, 137, textureX, textureY); // 029
        ammoModel[29] = new ModelRendererTurbo(this, 417, 137, textureX, textureY); // 030
        ammoModel[30] = new ModelRendererTurbo(this, 41, 337, textureX, textureY); // 031
        ammoModel[31] = new ModelRendererTurbo(this, 105, 121, textureX, textureY); // 032
        ammoModel[32] = new ModelRendererTurbo(this, 161, 121, textureX, textureY); // 033
        ammoModel[33] = new ModelRendererTurbo(this, 177, 121, textureX, textureY); // 034
        ammoModel[34] = new ModelRendererTurbo(this, 497, 137, textureX, textureY); // 035
        ammoModel[35] = new ModelRendererTurbo(this, 505, 137, textureX, textureY); // 036
        ammoModel[36] = new ModelRendererTurbo(this, 417, 257, textureX, textureY); // 037
        ammoModel[37] = new ModelRendererTurbo(this, 193, 121, textureX, textureY); // 038
        ammoModel[38] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // 039
        ammoModel[39] = new ModelRendererTurbo(this, 81, 145, textureX, textureY); // 040
        ammoModel[40] = new ModelRendererTurbo(this, 209, 121, textureX, textureY); // 041
        ammoModel[41] = new ModelRendererTurbo(this, 97, 145, textureX, textureY); // 042
        ammoModel[42] = new ModelRendererTurbo(this, 177, 145, textureX, textureY); // 043
        ammoModel[43] = new ModelRendererTurbo(this, 401, 121, textureX, textureY); // 044
        ammoModel[44] = new ModelRendererTurbo(this, 441, 121, textureX, textureY); // 045
        ammoModel[45] = new ModelRendererTurbo(this, 457, 121, textureX, textureY); // 046
        ammoModel[46] = new ModelRendererTurbo(this, 473, 121, textureX, textureY); // 047
        ammoModel[47] = new ModelRendererTurbo(this, 257, 145, textureX, textureY); // 048
        ammoModel[48] = new ModelRendererTurbo(this, 305, 145, textureX, textureY); // 049
        ammoModel[49] = new ModelRendererTurbo(this, 505, 145, textureX, textureY); // 050
        ammoModel[50] = new ModelRendererTurbo(this, 121, 137, textureX, textureY); // 051
        ammoModel[51] = new ModelRendererTurbo(this, 457, 169, textureX, textureY); // 052
        ammoModel[52] = new ModelRendererTurbo(this, 393, 145, textureX, textureY); // 053
        ammoModel[53] = new ModelRendererTurbo(this, 145, 177, textureX, textureY); // 054
        ammoModel[54] = new ModelRendererTurbo(this, 473, 145, textureX, textureY); // 055
        ammoModel[55] = new ModelRendererTurbo(this, 505, 185, textureX, textureY); // 056
        ammoModel[56] = new ModelRendererTurbo(this, 153, 153, textureX, textureY); // 057
        ammoModel[57] = new ModelRendererTurbo(this, 1, 193, textureX, textureY); // 058
        ammoModel[58] = new ModelRendererTurbo(this, 201, 153, textureX, textureY); // 059
        ammoModel[59] = new ModelRendererTurbo(this, 161, 297, textureX, textureY); // 060
        ammoModel[60] = new ModelRendererTurbo(this, 17, 129, textureX, textureY); // 061
        ammoModel[61] = new ModelRendererTurbo(this, 33, 129, textureX, textureY); // 062
        ammoModel[62] = new ModelRendererTurbo(this, 81, 337, textureX, textureY); // 063
        ammoModel[63] = new ModelRendererTurbo(this, 89, 129, textureX, textureY); // 064
        ammoModel[64] = new ModelRendererTurbo(this, 105, 129, textureX, textureY); // 065
        ammoModel[65] = new ModelRendererTurbo(this, 137, 193, textureX, textureY); // 066
        ammoModel[66] = new ModelRendererTurbo(this, 273, 153, textureX, textureY); // 067
        ammoModel[67] = new ModelRendererTurbo(this, 161, 201, textureX, textureY); // 068
        ammoModel[68] = new ModelRendererTurbo(this, 281, 153, textureX, textureY); // 069
        ammoModel[69] = new ModelRendererTurbo(this, 177, 201, textureX, textureY); // 070
        ammoModel[70] = new ModelRendererTurbo(this, 321, 153, textureX, textureY); // 071
        ammoModel[71] = new ModelRendererTurbo(this, 113, 337, textureX, textureY); // 072
        ammoModel[72] = new ModelRendererTurbo(this, 161, 129, textureX, textureY); // 073
        ammoModel[73] = new ModelRendererTurbo(this, 177, 129, textureX, textureY); // 074
        ammoModel[74] = new ModelRendererTurbo(this, 385, 201, textureX, textureY); // 075
        ammoModel[75] = new ModelRendererTurbo(this, 361, 153, textureX, textureY); // 076
        ammoModel[76] = new ModelRendererTurbo(this, 401, 201, textureX, textureY); // 077
        ammoModel[77] = new ModelRendererTurbo(this, 465, 153, textureX, textureY); // 078
        ammoModel[78] = new ModelRendererTurbo(this, 425, 201, textureX, textureY); // 079
        ammoModel[79] = new ModelRendererTurbo(this, 481, 153, textureX, textureY); // 080
        ammoModel[80] = new ModelRendererTurbo(this, 145, 337, textureX, textureY); // 081
        ammoModel[81] = new ModelRendererTurbo(this, 193, 129, textureX, textureY); // 082
        ammoModel[82] = new ModelRendererTurbo(this, 209, 129, textureX, textureY); // 083

        ammoModel[0].addShapeBox(4F, 0F, -4F, 20, 4, 7, 0F, 1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // 001
        ammoModel[0].setRotationPoint(-66F, -13.5F, 0.5F);

        ammoModel[1].addShapeBox(4F, 0F, -4F, 20, 8, 7, 0F, 0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F); // 002
        ammoModel[1].setRotationPoint(-66F, -9.5F, 0.5F);

        ammoModel[2].addShapeBox(4F, 0F, -4F, 20, 8, 7, 0F, 0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 3.25F, 0.0F, 0.0F, 3.25F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F); // 003
        ammoModel[2].setRotationPoint(-63.75F, -1.5F, 0.5F);

        ammoModel[3].addShapeBox(4F, 0F, -4F, 20, 8, 7, 0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 4.75F, 0.0F, 0.0F, 4.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F); // 004
        ammoModel[3].setRotationPoint(-60.5F, 6.5F, 0.5F);

        ammoModel[4].addShapeBox(4F, 0F, -4F, 21, 7, 7, 0F, 1.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, -5.5F, 5.0F, 0.0F, 5.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, -5.5F, 5.0F, 0.0F); // 005
        ammoModel[4].setRotationPoint(-57F, 14.5F, 0.5F);

        ammoModel[5].addShapeBox(4F, 0F, -4F, 23, 7, 7, 0F, 0.0F, -5.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, -5.0F, 0.0F, -6.25F, 6.0F, 0.0F, -0.5F, -7.5F, 0.0F, -0.5F, -7.5F, 0.0F, -6.25F, 6.0F, 0.0F); // 006
        ammoModel[5].setRotationPoint(-51.5F, 21.5F, 0.5F);

        ammoModel[6].addShapeBox(4F, 0F, -4F, 20, 8, 7, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 007
        ammoModel[6].setRotationPoint(-67F, -21.5F, 0.5F);

        ammoModel[7].addShapeBox(4F, 0F, -4F, 2, 4, 7, 0F, 0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F, 0.25F, 0.0F, 0.0F); // 008
        ammoModel[7].setRotationPoint(-46F, -13.5F, 0.5F);

        ammoModel[8].addShapeBox(4F, 0F, -4F, 2, 8, 7, 0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F, 0.25F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -1.0F, 2.0F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F); // 009
        ammoModel[8].setRotationPoint(-46F, -9.5F, 0.5F);

        ammoModel[9].addShapeBox(4F, 0F, -4F, 2, 8, 7, 0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F, 0.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, 3.25F, 0.0F, -1.0F, 3.25F, 0.0F, -1.0F, -3.25F, 0.0F, 0.0F); // 010
        ammoModel[9].setRotationPoint(-43.75F, -1.5F, 0.5F);

        ammoModel[10].addShapeBox(4F, 0F, -4F, 1, 8, 7, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, -3.75F, 0.0F, 0.0F, 4.75F, 0.0F, -1.0F, 4.75F, 0.0F, -1.0F, -3.75F, 0.0F, 0.0F); // 011
        ammoModel[10].setRotationPoint(-39.5F, 6.5F, 0.5F);

        ammoModel[11].addShapeBox(4F, 0F, -4F, 2, 8, 7, 0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F); // 012
        ammoModel[11].setRotationPoint(-47F, -21.5F, 0.5F);

        ammoModel[12].addShapeBox(4F, 0F, -4F, 1, 7, 7, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, -3.75F, 0.0F, 0.0F, 4.75F, -0.5F, 0.0F, 4.75F, -0.5F, 0.0F, -3.75F, 0.0F, 0.0F); // 013
        ammoModel[12].setRotationPoint(-34.75F, 14.5F, 0.5F);

        ammoModel[13].addShapeBox(4F, 0F, -4F, 16, 9, 8, 0F, 0.75F, -7.0F, 0.0F, -0.5F, 6.5F, 0.0F, -0.5F, 6.5F, 0.0F, 0.75F, -7.0F, 0.0F, -0.75F, -0.5F, 0.0F, -0.5F, -13.5F, 0.0F, -0.5F, -13.5F, 0.0F, -0.75F, -0.5F, 0.0F); // 014
        ammoModel[13].setRotationPoint(-44.5F, 27.5F, 0F);

        ammoModel[14].addShapeBox(4F, 0F, -4F, 15, 8, 8, 0F, 0.25F, -6.5F, 0.0F, -0.5F, 6.5F, 0.0F, -0.5F, 6.5F, 0.0F, 0.25F, -6.5F, 0.0F, -0.75F, -0.5F, -1.0F, -0.5F, -13.5F, -1.0F, -0.5F, -13.5F, -1.0F, -0.75F, -0.5F, -1.0F); // 015
        ammoModel[14].setRotationPoint(-43.5F, 29.5F, 0F);

        ammoModel[15].addShapeBox(4F, 0F, -4F, 1, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.5F, 0.0F, 1.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F); // 016
        ammoModel[15].setRotationPoint(-29F, 21F, 0F);

        ammoModel[16].addShapeBox(4F, 0F, -4F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 1.5F, 0.0F, 1.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.5F, -1.5F, -1.0F, 0.5F, -1.5F, -1.0F, 0.0F, 0.0F, -1.0F); // 017
        ammoModel[16].setRotationPoint(-29F, 23F, 0F);

        ammoModel[17].addShapeBox(4F, 0F, -4F, 17, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 018
        ammoModel[17].setRotationPoint(-65F, -13F, 0F);

        ammoModel[18].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F); // 019
        ammoModel[18].setRotationPoint(-66F, -13F, 0F);

        ammoModel[19].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F); // 020
        ammoModel[19].setRotationPoint(-48F, -13F, 0F);

        ammoModel[20].addShapeBox(4F, 0F, -4F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 021
        ammoModel[20].setRotationPoint(-57.5F, -12F, 0F);

        ammoModel[21].addShapeBox(4F, 0F, -4F, 1, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // 022
        ammoModel[21].setRotationPoint(-57.5F, -10F, 0F);

        ammoModel[22].addShapeBox(4F, 0F, -4F, 1, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.05F, 0.0F, 2.0F, -0.25F, 0.0F, 2.0F, -0.25F, 0.0F, -2.0F, 0.05F, 0.0F); // 023
        ammoModel[22].setRotationPoint(-56.5F, -6F, 0F);

        ammoModel[23].addShapeBox(4F, 0F, -4F, 15, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.5F, 0.0F, 0.0F, 4.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, 0.0F, 0.0F); // 024
        ammoModel[23].setRotationPoint(-61F, 2F, 0F);

        ammoModel[24].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 025
        ammoModel[24].setRotationPoint(-51.5F, -12F, 0F);

        ammoModel[25].addShapeBox(4F, 0F, -4F, 1, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // 026
        ammoModel[25].setRotationPoint(-51.5F, -11F, 0F);

        ammoModel[26].addShapeBox(4F, 0F, -4F, 1, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.4F, 0.0F, 1.5F, 0.1F, 0.0F, 1.5F, 0.1F, 0.0F, -1.5F, 0.4F, 0.0F); // 027
        ammoModel[26].setRotationPoint(-50.5F, -7F, 0F);

        ammoModel[27].addShapeBox(4F, 0F, -4F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 028
        ammoModel[27].setRotationPoint(-64.25F, -12F, 0F);

        ammoModel[28].addShapeBox(4F, 0F, -4F, 1, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F); // 029
        ammoModel[28].setRotationPoint(-64.25F, -10F, 0F);

        ammoModel[29].addShapeBox(4F, 0F, -4F, 1, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 1.0F, 0.0F, 2.0F, 0.7F, 0.0F, 2.0F, 0.7F, 0.0F, -2.0F, 1.0F, 0.0F); // 030
        ammoModel[29].setRotationPoint(-63F, -5F, 0F);

        ammoModel[30].addShapeBox(4F, 0F, -4F, 17, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 031
        ammoModel[30].setRotationPoint(-65F, -13F, 7F);

        ammoModel[31].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F); // 032
        ammoModel[31].setRotationPoint(-66F, -13F, 7F);

        ammoModel[32].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F); // 033
        ammoModel[32].setRotationPoint(-48F, -13F, 7F);

        ammoModel[33].addShapeBox(4F, 0F, -4F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 034
        ammoModel[33].setRotationPoint(-57.5F, -12F, 7F);

        ammoModel[34].addShapeBox(4F, 0F, -4F, 1, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // 035
        ammoModel[34].setRotationPoint(-57.5F, -10F, 7F);

        ammoModel[35].addShapeBox(4F, 0F, -4F, 1, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.05F, 0.0F, 2.0F, -0.25F, 0.0F, 2.0F, -0.25F, 0.0F, -2.0F, 0.05F, 0.0F); // 036
        ammoModel[35].setRotationPoint(-56.5F, -6F, 7F);

        ammoModel[36].addShapeBox(4F, 0F, -4F, 15, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.5F, 0.0F, 0.0F, 4.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, 0.0F, 0.0F); // 037
        ammoModel[36].setRotationPoint(-61F, 2F, 7F);

        ammoModel[37].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 038
        ammoModel[37].setRotationPoint(-51.5F, -12F, 7F);

        ammoModel[38].addShapeBox(4F, 0F, -4F, 1, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // 039
        ammoModel[38].setRotationPoint(-51.5F, -11F, 7F);

        ammoModel[39].addShapeBox(4F, 0F, -4F, 1, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.4F, 0.0F, 1.5F, 0.1F, 0.0F, 1.5F, 0.1F, 0.0F, -1.5F, 0.4F, 0.0F); // 040
        ammoModel[39].setRotationPoint(-50.5F, -7F, 7F);

        ammoModel[40].addShapeBox(4F, 0F, -4F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 041
        ammoModel[40].setRotationPoint(-64.25F, -12F, 7F);

        ammoModel[41].addShapeBox(4F, 0F, -4F, 1, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F); // 042
        ammoModel[41].setRotationPoint(-64.25F, -10F, 7F);

        ammoModel[42].addShapeBox(4F, 0F, -4F, 1, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 1.0F, 0.0F, 2.0F, 0.7F, 0.0F, 2.0F, 0.7F, 0.0F, -2.0F, 1.0F, 0.0F); // 043
        ammoModel[42].setRotationPoint(-63F, -5F, 7F);

        ammoModel[43].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.25F, 0.0F); // 044
        ammoModel[43].setRotationPoint(-62F, 2.3F, 7F);

        ammoModel[44].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.55F, 0.0F, 0.0F, -0.55F, 0.0F, 0.0F, 0.0F, 0.0F); // 045
        ammoModel[44].setRotationPoint(-46F, -2.5F, 7F);

        ammoModel[45].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.25F, 0.0F); // 046
        ammoModel[45].setRotationPoint(-62F, 2.3F, 0F);

        ammoModel[46].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.55F, 0.0F, 0.0F, -0.55F, 0.0F, 0.0F, 0.0F, 0.0F); // 047
        ammoModel[46].setRotationPoint(-46F, -2.5F, 0F);

        ammoModel[47].addShapeBox(4F, 0F, -4F, 1, 9, 1, 0F, 0.5F, 0.1F, 0.0F, -0.5F, 0.4F, 0.0F, -0.5F, 0.4F, 0.0F, 0.5F, 0.1F, 0.0F, -3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F); // 048
        ammoModel[47].setRotationPoint(-60.25F, 3F, 0F);

        ammoModel[48].addShapeBox(4F, 0F, -4F, 1, 4, 1, 0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -2.25F, 1.0F, 0.0F, 2.0F, 0.6F, 0.0F, 2.0F, 0.6F, 0.0F, -2.25F, 1.0F, 0.0F); // 049
        ammoModel[48].setRotationPoint(-56.25F, 12F, 0F);

        ammoModel[49].addShapeBox(4F, 0F, -4F, 1, 9, 1, 0F, 0.5F, 0.3F, 0.0F, -0.5F, 0.55F, 0.0F, -0.5F, 0.55F, 0.0F, 0.5F, 0.3F, 0.0F, -3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F); // 050
        ammoModel[49].setRotationPoint(-53.75F, 1.25F, 0F);

        ammoModel[50].addShapeBox(4F, 0F, -4F, 1, 3, 1, 0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.25F, 0.8F, 0.0F, 1.25F, 0.25F, 0.0F, 1.25F, 0.25F, 0.0F, -1.25F, 0.8F, 0.0F); // 051
        ammoModel[50].setRotationPoint(-49.75F, 10.25F, 0F);

        ammoModel[51].addShapeBox(4F, 0F, -4F, 1, 8, 1, 0F, 0.5F, -0.05F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.5F, -0.05F, 0.0F, -3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F); // 052
        ammoModel[51].setRotationPoint(-48.25F, -0.75F, 0F);

        ammoModel[52].addShapeBox(4F, 0F, -4F, 1, 3, 1, 0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.25F, 0.8F, 0.0F, 1.25F, 0.3F, 0.0F, 1.25F, 0.3F, 0.0F, -1.25F, 0.8F, 0.0F); // 053
        ammoModel[52].setRotationPoint(-44.25F, 7.25F, 0F);

        ammoModel[53].addShapeBox(4F, 0F, -4F, 1, 9, 1, 0F, 0.5F, 0.1F, 0.0F, -0.5F, 0.4F, 0.0F, -0.5F, 0.4F, 0.0F, 0.5F, 0.1F, 0.0F, -3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F); // 054
        ammoModel[53].setRotationPoint(-60.25F, 3F, 7F);

        ammoModel[54].addShapeBox(4F, 0F, -4F, 1, 4, 1, 0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -2.25F, 1.0F, 0.0F, 2.0F, 0.6F, 0.0F, 2.0F, 0.6F, 0.0F, -2.25F, 1.0F, 0.0F); // 055
        ammoModel[54].setRotationPoint(-56.25F, 12F, 7F);

        ammoModel[55].addShapeBox(4F, 0F, -4F, 1, 9, 1, 0F, 0.5F, 0.3F, 0.0F, -0.5F, 0.55F, 0.0F, -0.5F, 0.55F, 0.0F, 0.5F, 0.3F, 0.0F, -3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F); // 056
        ammoModel[55].setRotationPoint(-53.75F, 1.25F, 7F);

        ammoModel[56].addShapeBox(4F, 0F, -4F, 1, 3, 1, 0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.25F, 0.8F, 0.0F, 1.25F, 0.25F, 0.0F, 1.25F, 0.25F, 0.0F, -1.25F, 0.8F, 0.0F); // 057
        ammoModel[56].setRotationPoint(-49.75F, 10.25F, 7F);

        ammoModel[57].addShapeBox(4F, 0F, -4F, 1, 8, 1, 0F, 0.5F, -0.05F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.5F, -0.05F, 0.0F, -3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F); // 058
        ammoModel[57].setRotationPoint(-48.25F, -0.75F, 7F);

        ammoModel[58].addShapeBox(4F, 0F, -4F, 1, 3, 1, 0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.25F, 0.85F, 0.0F, 1.25F, 0.25F, 0.0F, 1.25F, 0.25F, 0.0F, -1.25F, 0.85F, 0.0F); // 059
        ammoModel[58].setRotationPoint(-44.25F, 7.25F, 7F);

        ammoModel[59].addShapeBox(4F, 0F, -4F, 13, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 7.0F, 0.0F, 0.0F, 7.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -7.0F, 0.0F, 0.0F, -7.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 060
        ammoModel[59].setRotationPoint(-54F, 17F, 0F);

        ammoModel[60].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.55F, 0.0F, 0.0F, -0.55F, 0.0F, 0.0F, -0.25F, 0.0F); // 061
        ammoModel[60].setRotationPoint(-55F, 17.55F, 0F);

        ammoModel[61].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, 0.0F, 0.0F); // 062
        ammoModel[61].setRotationPoint(-41F, 10F, 0F);

        ammoModel[62].addShapeBox(4F, 0F, -4F, 13, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 7.0F, 0.0F, 0.0F, 7.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -7.0F, 0.0F, 0.0F, -7.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 063
        ammoModel[62].setRotationPoint(-54F, 17F, 7F);

        ammoModel[63].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.55F, 0.0F, 0.0F, -0.55F, 0.0F, 0.0F, -0.25F, 0.0F); // 064
        ammoModel[63].setRotationPoint(-55F, 17.55F, 7F);

        ammoModel[64].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, 0.0F, 0.0F); // 065
        ammoModel[64].setRotationPoint(-41F, 10F, 7F);

        ammoModel[65].addShapeBox(4F, 0F, -4F, 1, 7, 1, 0F, 0.5F, 0.15F, 0.0F, -0.5F, 0.7F, 0.0F, -0.5F, 0.7F, 0.0F, 0.5F, 0.15F, 0.0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F); // 066
        ammoModel[65].setRotationPoint(-53.25F, 18F, 0F);

        ammoModel[66].addShapeBox(4F, 0F, -4F, 1, 5, 1, 0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -2.75F, 0.5F, 0.0F, 2.75F, -0.2F, 0.0F, 2.75F, -0.2F, 0.0F, -2.75F, 0.5F, 0.0F); // 067
        ammoModel[66].setRotationPoint(-48.75F, 25F, 0F);

        ammoModel[67].addShapeBox(4F, 0F, -4F, 1, 7, 1, 0F, 0.5F, 0.25F, 0.0F, -0.5F, 0.8F, 0.0F, -0.5F, 0.8F, 0.0F, 0.5F, 0.25F, 0.0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F); // 068
        ammoModel[67].setRotationPoint(-47.5F, 15F, 0F);

        ammoModel[68].addShapeBox(4F, 0F, -4F, 1, 4, 1, 0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -2.35F, 0.6F, 0.0F, 2.25F, -0.1F, 0.0F, 2.25F, -0.1F, 0.0F, -2.35F, 0.6F, 0.0F); // 069
        ammoModel[68].setRotationPoint(-43F, 22F, 0F);

        ammoModel[69].addShapeBox(4F, 0F, -4F, 1, 7, 1, 0F, 0.5F, 0.05F, 0.0F, -0.5F, 0.6F, 0.0F, -0.5F, 0.6F, 0.0F, 0.5F, 0.05F, 0.0F, -3.75F, -0.5F, 0.0F, 3.75F, -0.5F, 0.0F, 3.75F, -0.5F, 0.0F, -3.75F, -0.5F, 0.0F); // 070
        ammoModel[69].setRotationPoint(-42.25F, 12F, 0F);

        ammoModel[70].addShapeBox(4F, 0F, -4F, 1, 4, 1, 0F, 0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -2.25F, 0.35F, 0.0F, 2.25F, -0.4F, 0.0F, 2.25F, -0.4F, 0.0F, -2.25F, 0.35F, 0.0F); // 071
        ammoModel[70].setRotationPoint(-37.75F, 18.5F, 0F);

        ammoModel[71].addShapeBox(4F, 0F, -4F, 13, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 9.5F, 0.0F, 0.0F, 9.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -9.5F, 0.0F, 0.0F, -9.5F, 0.0F, 0.0F, 0.0F, 0.0F); // 072
        ammoModel[71].setRotationPoint(-46F, 30.5F, 0F);

        ammoModel[72].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F); // 073
        ammoModel[72].setRotationPoint(-47F, 31.25F, 0F);

        ammoModel[73].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 074
        ammoModel[73].setRotationPoint(-33F, 21F, 0F);

        ammoModel[74].addShapeBox(4F, 0F, -4F, 1, 7, 1, 0F, 0.5F, 0.15F, 0.0F, -0.5F, 0.7F, 0.0F, -0.5F, 0.7F, 0.0F, 0.5F, 0.15F, 0.0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F); // 075
        ammoModel[74].setRotationPoint(-53.25F, 18F, 7F);

        ammoModel[75].addShapeBox(4F, 0F, -4F, 1, 5, 1, 0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -2.75F, 0.5F, 0.0F, 2.75F, -0.2F, 0.0F, 2.75F, -0.2F, 0.0F, -2.75F, 0.5F, 0.0F); // 076
        ammoModel[75].setRotationPoint(-48.75F, 25F, 7F);

        ammoModel[76].addShapeBox(4F, 0F, -4F, 1, 7, 1, 0F, 0.5F, 0.25F, 0.0F, -0.5F, 0.8F, 0.0F, -0.5F, 0.8F, 0.0F, 0.5F, 0.25F, 0.0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F); // 077
        ammoModel[76].setRotationPoint(-47.5F, 15F, 7F);

        ammoModel[77].addShapeBox(4F, 0F, -4F, 1, 4, 1, 0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -2.35F, 0.6F, 0.0F, 2.25F, -0.1F, 0.0F, 2.25F, -0.1F, 0.0F, -2.35F, 0.6F, 0.0F); // 078
        ammoModel[77].setRotationPoint(-43F, 22F, 7F);

        ammoModel[78].addShapeBox(4F, 0F, -4F, 1, 7, 1, 0F, 0.5F, 0.05F, 0.0F, -0.5F, 0.6F, 0.0F, -0.5F, 0.6F, 0.0F, 0.5F, 0.05F, 0.0F, -3.75F, -0.5F, 0.0F, 3.75F, -0.5F, 0.0F, 3.75F, -0.5F, 0.0F, -3.75F, -0.5F, 0.0F); // 079
        ammoModel[78].setRotationPoint(-42.25F, 12F, 7F);

        ammoModel[79].addShapeBox(4F, 0F, -4F, 1, 4, 1, 0F, 0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -2.25F, 0.35F, 0.0F, 2.25F, -0.4F, 0.0F, 2.25F, -0.4F, 0.0F, -2.25F, 0.35F, 0.0F); // 080
        ammoModel[79].setRotationPoint(-37.75F, 18.5F, 7F);

        ammoModel[80].addShapeBox(4F, 0F, -4F, 13, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 9.5F, 0.0F, 0.0F, 9.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -9.5F, 0.0F, 0.0F, -9.5F, 0.0F, 0.0F, 0.0F, 0.0F); // 081
        ammoModel[80].setRotationPoint(-46F, 30.5F, 7F);

        ammoModel[81].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F); // 082
        ammoModel[81].setRotationPoint(-47F, 31.25F, 7F);

        ammoModel[82].addShapeBox(4F, 0F, -4F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // 083
        ammoModel[82].setRotationPoint(-33F, 21F, 7F);


        slideModel = new ModelRendererTurbo[21];
        slideModel[0] = new ModelRendererTurbo(this, 481, 65, textureX, textureY); // 01
        slideModel[1] = new ModelRendererTurbo(this, 81, 177, textureX, textureY); // 02
        slideModel[2] = new ModelRendererTurbo(this, 465, 201, textureX, textureY); // 03
        slideModel[3] = new ModelRendererTurbo(this, 1, 209, textureX, textureY); // 04
        slideModel[4] = new ModelRendererTurbo(this, 49, 209, textureX, textureY); // 05
        slideModel[5] = new ModelRendererTurbo(this, 73, 209, textureX, textureY); // 06
        slideModel[6] = new ModelRendererTurbo(this, 241, 209, textureX, textureY); // 07
        slideModel[7] = new ModelRendererTurbo(this, 281, 129, textureX, textureY); // 08
        slideModel[8] = new ModelRendererTurbo(this, 297, 129, textureX, textureY); // 09
        slideModel[9] = new ModelRendererTurbo(this, 297, 209, textureX, textureY); // 10
        slideModel[10] = new ModelRendererTurbo(this, 345, 137, textureX, textureY); // 11
        slideModel[11] = new ModelRendererTurbo(this, 473, 137, textureX, textureY); // 12
        slideModel[12] = new ModelRendererTurbo(this, 361, 217, textureX, textureY); // 13
        slideModel[13] = new ModelRendererTurbo(this, 281, 145, textureX, textureY); // 14
        slideModel[14] = new ModelRendererTurbo(this, 449, 217, textureX, textureY); // 15
        slideModel[15] = new ModelRendererTurbo(this, 57, 225, textureX, textureY); // 16
        slideModel[16] = new ModelRendererTurbo(this, 273, 225, textureX, textureY); // 17
        slideModel[17] = new ModelRendererTurbo(this, 169, 337, textureX, textureY); // 18
        slideModel[18] = new ModelRendererTurbo(this, 225, 337, textureX, textureY); // 19
        slideModel[19] = new ModelRendererTurbo(this, 257, 337, textureX, textureY); // 20
        slideModel[20] = new ModelRendererTurbo(this, 289, 337, textureX, textureY); // 21

        slideModel[0].addShapeBox(4F, 0F, -4F, 2, 1, 3, 0F, 0.5F, 0.0F, 0.5F, 1.25F, 0.0F, 0.5F, 1.25F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.25F, 0.5F, 0.75F, 0.25F, 0.5F, 0.75F, 0.25F, 1.0F, 0.5F, 0.25F, 1.0F); // 01
        slideModel[0].setRotationPoint(11F, -43F, 2.25F);

        slideModel[1].addShapeBox(4F, 0F, -4F, 1, 2, 3, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 1.0F, 0.0F, -0.25F, 1.0F); // 02
        slideModel[1].setRotationPoint(9.5F, -44F, 2.25F);

        slideModel[2].addShapeBox(4F, 0F, -4F, 2, 1, 3, 0F, 0.5F, 0.0F, 0.5F, 1.25F, 0.0F, 0.5F, 1.25F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 0.5F, 1.25F, 0.0F, 0.5F, 1.25F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F); // 03
        slideModel[2].setRotationPoint(11F, -44F, 2.25F);

        slideModel[3].addShapeBox(4F, 0F, -4F, 1, 2, 3, 0F, 1.0F, -0.25F, 0.5F, 0.75F, -0.25F, 0.5F, 0.75F, -0.25F, 1.0F, 1.0F, -0.25F, 1.0F, -0.5F, 0.0F, 0.5F, 0.75F, 0.0F, 0.5F, 0.75F, 0.0F, 1.0F, -0.5F, 0.0F, 1.0F); // 04
        slideModel[3].setRotationPoint(12F, -42F, 2.25F);

        slideModel[4].addShapeBox(4F, 0F, -4F, 1, 2, 3, 0F, 0.5F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F); // 05
        slideModel[4].setRotationPoint(13F, -40F, 2.25F);

        slideModel[5].addShapeBox(4F, 0F, -4F, 1, 1, 3, 0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, -1.25F, 0.5F, 0.5F, 1.25F, 0.5F, 0.5F, 1.25F, 0.5F, 1.0F, -1.25F, 0.5F, 1.0F); // 06
        slideModel[5].setRotationPoint(13F, -38F, 2.25F);

        slideModel[6].addShapeBox(4F, 0F, -4F, 5, 2, 2, 0F, 0.0F, 0.25F, 0.5F, -0.5F, 0.25F, 0.5F, -0.5F, 0.25F, 1.0F, 0.0F, 0.25F, 1.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // 07
        slideModel[6].setRotationPoint(8F, -42F, 2.75F);

        slideModel[7].addShapeBox(4F, 0F, -4F, 2, 1, 2, 0F, -0.5F, 0.25F, 0.5F, -0.5F, 0.25F, 0.5F, -0.5F, 0.25F, 1.0F, -0.5F, 0.25F, 1.0F, 0.0F, -0.25F, 0.5F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F, 1.0F, 0.0F, -0.25F, 1.0F); // 08
        slideModel[7].setRotationPoint(8F, -43F, 2.75F);

        slideModel[8].addShapeBox(4F, 0F, -4F, 1, 1, 2, 0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 1.0F, -0.5F, 0.0F, 1.0F, 0.5F, -0.25F, 0.5F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F, 1.0F, 0.5F, -0.25F, 1.0F); // 09
        slideModel[8].setRotationPoint(9F, -44F, 2.75F);

        slideModel[9].addShapeBox(4F, 0F, -4F, 5, 2, 2, 0F, 0.0F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F); // 10
        slideModel[9].setRotationPoint(8F, -40F, 2.75F);

        slideModel[10].addShapeBox(4F, 0F, -4F, 5, 1, 2, 0F, -0.5F, -0.25F, 0.75F, -1.0F, -0.25F, 0.75F, -1.0F, -0.25F, 1.25F, -0.5F, -0.25F, 1.25F, 0.0F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F); // 11
        slideModel[10].setRotationPoint(8F, -41F, 2.75F);

        slideModel[11].addShapeBox(4F, 0F, -4F, 5, 1, 2, 0F, -1.25F, -0.5F, 0.75F, -1.75F, -0.5F, 0.75F, -1.75F, -0.5F, 1.25F, -1.25F, -0.5F, 1.25F, -0.5F, 0.0F, 0.75F, -1.0F, 0.0F, 0.75F, -1.0F, 0.0F, 1.25F, -0.5F, 0.0F, 1.25F); // 12
        slideModel[11].setRotationPoint(8F, -41.75F, 2.75F);

        slideModel[12].addShapeBox(4F, 0F, -4F, 4, 2, 2, 0F, 0.0F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F); // 13
        slideModel[12].setRotationPoint(8.5F, -37.5F, 2.75F);

        slideModel[13].addShapeBox(4F, 0F, -4F, 5, 1, 2, 0F, 0.0F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, -0.5F, -0.5F, 0.75F, -1.0F, -0.5F, 0.75F, -1.0F, -0.5F, 1.25F, -0.5F, -0.5F, 1.25F); // 14
        slideModel[13].setRotationPoint(8F, -38F, 2.75F);

        slideModel[14].addShapeBox(4F, 0F, -4F, 3, 1, 4, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F); // 15
        slideModel[14].setRotationPoint(8.75F, -39F, 2F);

        slideModel[15].addShapeBox(4F, 0F, -4F, 3, 1, 4, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 16
        slideModel[15].setRotationPoint(8.75F, -40F, 2F);

        slideModel[16].addShapeBox(4F, 0F, -4F, 3, 1, 4, 0F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 17
        slideModel[16].setRotationPoint(8.75F, -41F, 2F);

        slideModel[17].addShapeBox(4F, 0F, -4F, 3, 1, 11, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F); // 18
        slideModel[17].setRotationPoint(-108.25F, -18F, -1.5F);

        slideModel[18].addShapeBox(4F, 0F, -4F, 3, 1, 11, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 19
        slideModel[18].setRotationPoint(-108.25F, -19F, -1.5F);

        slideModel[19].addShapeBox(4F, 0F, -4F, 3, 1, 11, 0F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // 20
        slideModel[19].setRotationPoint(-108.25F, -20F, -1.5F);

        slideModel[20].addShapeBox(4F, 0F, -4F, 20, 5, 8, 0F, 0.25F, 0.5F, -2.0F, -0.5F, 0.5F, -2.0F, -0.5F, 0.5F, -2.75F, 0.25F, 0.5F, -2.75F, 0.25F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, -2.75F, 0.25F, 0.0F, -2.75F); // 21
        slideModel[20].setRotationPoint(-64.75F, -34.5F, -0.25F);


        barrelAttachPoint = new Vector3f(105F / 16F, 35.7F / 16F, 0F / 16F);

        gadgetAttachPoint = new Vector3f(64F / 16F, 43.7F / 16F, -5F / 16F);

        scopeAttachPoint = new Vector3f(-15F / 16F, 62.7F / 16F, 0F / 16F);

        gripAttachPoint = new Vector3f(45 / 16F, 27.2F / 16F, 0F / 16F);
        gunSlideDistance = 1.25F;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        casingAttachPoint = new Vector3f(0.85F, 1.1F, 0.0F);
        casingAnimSpread = new Vector3f(2.0F, 0.0F, 2.0F);
        casingAnimTime = 8;
        casingRotateVector = new Vector3f(0.5F, 0.0F, 0.1F);
        caseScale = 0.6F;
        casingDelay = 1;
        flashScale = 1.5F;
        muzzleFlashPoint = new Vector3f(1.9F, 0.45F, 0.0F);
        animationType = EnumAnimationType.CUSTOM;
        tiltGun = 5.0F;
        rotateGunVertical = 40.0F;
        rotateGunHorizontal = 0.0F;
        translateGun = new Vector3f(0.5F, 0.0F, 0.0F);
        rotateClipVertical = 5.0F;
        translateClip = new Vector3f(-5.0F, -22.0F, 0.0F);
        hasArms = true;
        hasFlash = true;
        leftArmPos = new Vector3f(0F, -0.4F, -0.05F);
        leftArmRot = new Vector3f(80F, 50F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.45F, -0.95F, -0.05F);
        leftArmReloadRot = new Vector3f(80.0F, 50.0F, 0.0F);
        rightArmPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmReloadPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);
        rightHandAmmo = false;
        leftHandAmmo = true;
        gunOffset = -0.82F;
        crouchZoom = -0.05F;
        zoomOffset = 0.15F;
        ShakeDistance = 0.3F;
        translateAll(0F, -8.7F, 0F);

        //修正模型位移
        Vector3f vec3 = new Vector3f(10F, 10F, 0F);
        translateAll(vec3.x, -vec3.y, vec3.z);
        Vector3f attVec = new Vector3f(vec3.x / 16F, vec3.y / 16F, vec3.z / 16F);
        barrelAttachPoint = Vector3f.add(barrelAttachPoint, attVec, null);
        gadgetAttachPoint = Vector3f.add(gadgetAttachPoint, attVec, null);
        scopeAttachPoint = Vector3f.add(scopeAttachPoint, attVec, null);
        gripAttachPoint = Vector3f.add(gripAttachPoint, attVec, null);
        stockAttachPoint = Vector3f.add(stockAttachPoint, attVec, null);
        zoomOffsetY = -0.0625F;

        flipAll();
    }
}